Tagged '3dsmax'

3DS Max - ShapeBoolean - Part 2

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In this second part of the ShapeBoolean series, we'll take a look at 3 other methods for combining shapes: Sym.Diif, Merge, and Attach.

3DS Max - Tip - Ctrl + Right-Click vs Right-Click Spinners

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3DS Max extract 2D sections from 3D objects

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Here we learn how to use the section tool found in the Shapes category to create 2D sections out of 3D objects and export them to other programs like Autocad.

3DS Max - Using CTRL While Creating Some Objects

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In this video, we will learn how we can control the creation of some
objects using the CTRL key on the keyboard.

3DS Max - Convert A Procedural Map Into A Regular Texture

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In this tutorial, we will learn how to convert a procedural map into a regular texture map. This is useful when you try to export your model to another software, since those procedural maps belong to Max, and they are generated using an algorithm.

3DS Max - Curve Editor Blank - Fixed

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In this quick tip 3DS Max tutorial, we will see how to fix the blank Curve Editor when we try to open it after selecting an object.

Lesson 21-3DS Max-Total Beginners-Multi SubObject Material And Multi UVWMaps

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In this tutorial, for total beginners, we will learn how to apply multiple materials to the same object, and starting from minute: 3:47 We will add a texture map for each of those materials, then, we will learn how to apply multiple UVW Maps modifiers to the object and have each one of them control a specific texture from those sub-materials.