Tagged 'plugin'

Helper Maker

22 votes

Creates a new Helper from a template object.

Honeycomb

93 votes

Honeycomb is a free scripted geometry plug-in (for 3ds Max 9 SP1 and higher)
that build procedural hexagonal tiles surface sorted in 4 shape types.

Hump

23 votes

Hump is a simpleMod scripted plug-in modifier which folding an object according to the transformation of the modifier's gizmo, the amount and heaping parameters over X, Y or Z axis.

Installation:
Copy this (.ms) to Max "stdplugs\stdscripts\" folder

Knob

49 votes

Knob is a scripted geometry primitive (simpleObject plugin) with predefined low-res topology
optimized for smoothing via TurboSmooth or MeshSmooth modifiers.

Knob

Lego Head

3 votes

Simple Lego Head scripted Geometry Plug-in.

Material Layer Interface MLI

142 votes

3 new versions and reduced prices: MLI Light 2.0, MLI 2.0, MLI Pro 2.0

With the Material Layer Interface (MLI) you can create Material Layers and passes in 3D Studio Max and it’s easy to handle them!

mli_banner

Just create the layers and pick the objects. Assign materials to the objects and feel free to use different renderer or render settings for every single layer.

Mirror Animation Modifier

86 votes

Mirror position/rotation animation tool written as modifier.

Mirror Animation

Multi Primitive

9 votes

plugin script, Multi Primitive

Object Triangulator

0 votes

Triangulator is a scripted-plugin which chamfers, and then welds all the vertices of the choosen object(if no object is choosen, a box 25x25x25 is used). The chamfering and welding is executed as many times as the user defines.

You can choose how much each vertices is chamfered, and the weld threshold, which allows you to create many different objects.

Orb Tool

0 votes

This plugin creates a new Spline primitive called "Orb". It can be used to quickly create orb controls for use in rigging, for example.

To use, either evaluate the script or place it in the startup folder to make it load on start.

#CAUTION# - 12/01/2015

I just noticed that when you create the Orb, the script creates a 0-size rectangle on the origin, which gives you dead vertices when it collapses the object. Will update ASAP.

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