ScriptSpot is a diverse online community of artists and developers who come together to find and share scripts that empower their creativity with 3ds Max. Our users come from all parts of the world and work in everything from visual effects to gaming, architecture, students or hobbyists.
ScriptSpot is moving to a new platform this week. Posting and comments are paused during the move — all scripts, comments and downloads remain available.
Home → Taxonomy → Term → 2221 → Tagged 'nuke houdini camera animation import .chan chan file max2nuke nuke2max nuke to max'
Here is a script in case you want to bring in your camera animation or .chan file from Nuke (back) to 3ds Max. Camera parameters like fov / focal length not yet supported.
Just run it via MAXScript -> Run Script. It will ask you for a .chan file and create a new camera that corresponds to your Nuke camera.