ScriptSpot is a diverse online community of artists and developers who come together to find and share scripts that empower their creativity with 3ds Max. Our users come from all parts of the world and work in everything from visual effects to gaming, architecture, students or hobbyists.
Submitted by Daniel Molin on Fri, 2006-10-20 20:45
7
votes
A utility created for the exporting of editablemesh vertex and particle positions. It will save a text file for you with each frames vertex and particle positions. Additionally you can inlcude particle age and velocity.
"Helps you to create a simple Web site based on your MAX/VIZ objects library. The created Web pages can be copied on your Web server or on a CD-ROM.The Web pages are based on customizable HTML templates.Supported features:
thumbnail generation of the model
thumbnail generation and hyperlinking of texture maps and photometric files
Submitted by Larry Minton on Fri, 2006-10-20 20:45
6
votes
A general purpose script to batch process files. It collects 'filesToProcess='*.max'' files and performs 'processTheScene' which simply saves them as .max files. Modify the script to import and process files as desired. Sub-directories can be included - an
Submitted by Claes Wikdahl on Fri, 2006-10-20 20:45
8
votes
Helps managing X-Ref projects when network rendering - for example. Saves paths and filenames to merge plus other options. Written for inhouse production but it should be pretty easy to tweak if needed
Submitted by David Humpherys on Fri, 2006-10-20 20:45
4
votes
Utility Script that takes a bmp file and creates a text file with all the necessary info to rebuild the image in a script. The script output is in the form of (x - y - num of pix in x - color as p3).
This script attempts to fix shapes that will not extrude because they contain multiple splines with coincident verts. This is sometimes the case with imported shapes. Script inspired by a MAXForum post by Scott Dickison to fix imported DXF shapes from ARC/INFO.