Tagged 'I/O'

Wall Worm Model Tools

60 votes

 A Hammer User's Guide to 3ds Max Wall Worm is the complete Source Engine Pipeline. With extensive exporters, importers, model, material and level design tools, Wall Worm makes working with the Source Engine fun.

The toolset now also includes exporters for getting models into Source 2.

Key Features for Source 2

    Multi Map Loader

    38 votes

    Loads multiple files from a folder into your choice of available materials & maps. Then puts the new created materials to the material library.

       

    Version 2.1 updates:

    WkXmlLibrary

    66 votes

     

    The purpose of this script is to give an easy and full access to XML files: creation, reading and modifications
    It is intented to be used with the same flexibility as a library: instanciate the structure where you need it
    in your code and use the member functions to manipulate the XML files.

    WkXmlLibrary - A WerwacK script at www.werwackfx.com

    This script strongly relies on the DotNet interface.

    Tertium Organum CollectoREX

    25 votes

    TOCollectoREX is utility replacing and supplementing standard Resource Collector.

    **IMPORTANT**
    After more than 10 years I've finally decided to turn collectorex from internal utility to a public open source project. In the beginning it was paid utility, now it's completely free and not binded to hardware. Please feel free to edit code and commit here, use it as you like, distribute it freely, I just don't allow to sell my software as your own. That's it.

    It allows gather all scene resources together, put them in specified place, find where all missing files are used (exactly in which objects). It can find which files in specified place are no longer used by scene. It also allows convert bitmaps to jpg, etc.
    Utility supports XRefs of all types and processes all scenes linked to current.
    Unlike all other such scripts, it really finds all resources (images, HDR-images, Vray meshes, IES-files, shaders), not only some bitmaps (Relink Bitmaps, Resource Collector). Below there is full description.
    Interface:

    Lightscape Bitmaps

    3 votes

    Converts bitmaps that are not supported by Lightscape in supported bitmaps - and cropped bitmaps to non-cropped ones.

    Note Tracks

    3 votes

    Two scripts - NoteTrack_Extractor will write an ASCII file with ALL NoteTracks in a scene. NoteTrack_Importer will read this ASCII scene and let you import any of the exported tracks to any object track in the current scene.

    Batcher Utility

    2 votes

    "Script written for batch processing Max files. It allows you to apply any number of macro scripts to a whole list of files. If your have a list of operations that can be scripted and executed without user input - this is a wonderful tool to apply such scripts to many files."

    Quake II .MD2 Importer

    8 votes

    "gmax script for importing Quake2 .MD2 files. features:

  • Full geometry import
  • Full texture co-ordinate import (but no skins - see Known Issues)
  • Full animation import (select 'Load all frames')
  • "

    OpenFile

    3 votes

    "The standard View Image File - opens my avi's in mediaplayer7... Even while I binded avi to mediaplayer 6.4 - (in WinXP) - this one will open ANY file to it's corresponding program based on what Window's thinks - not what Max thinks. It also has the open in RAMplayer entry - so that a selected file opens in the RAMplayer without having to open the RAMplayer and then load a file.

    KenamicK AutoSave

    7 votes

    This is AutoSave MacroScript for 3dsmax 5 or latter.