Tagged 'I/O'

Load and Resave All

6 votes

A general purpose script to batch process files. It collects 'filesToProcess='*.max'' files and performs 'processTheScene' which simply saves them as .max files. Modify the script to import and process files as desired. Sub-directories can be included - an

Read Mo Cap Data

3 votes

Need to get some Motion Capture data into Max? This script might help.

LoadSaveAnimation

5 votes

"A maxscript to export max animation curves to digital fusions .spl format and to import either max-exported .spl or fusion exported .spl files. Can be used to bake procedural or layered max animation out."

ASCReader

4 votes

3DS ASCII file import - fixed some bugs - implemented Batch-Import - autosaving to MAX file - Material support... Not encrypted anymore

ShapeFixer!

9 votes

This script attempts to fix shapes that will not extrude because they contain multiple splines with coincident verts. This is sometimes the case with imported shapes. Script inspired by a MAXForum post by Scott Dickison to fix imported DXF shapes from ARC/INFO.

QuickNav

5 votes

QuickNav is a faster and easier way to open/merge/save/browse your scene files.

Position Exporter

7 votes

A utility created for the exporting of editablemesh vertex and particle positions. It will save a text file for you with each frames vertex and particle positions. Additionally you can inlcude particle age and velocity.

Write Ani File

5 votes

Saves tranform animation for selected objects to a text file.

Batcher Utility

2 votes

"Script written for batch processing Max files. It allows you to apply any number of macro scripts to a whole list of files. If your have a list of operations that can be scripted and executed without user input - this is a wonderful tool to apply such scripts to many files."

Lightscape Bitmaps

3 votes

Converts bitmaps that are not supported by Lightscape in supported bitmaps - and cropped bitmaps to non-cropped ones.

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