Tagged 'I/O'

Read Mo Cap Data

3 votes

Need to get some Motion Capture data into Max? This script might help.

Import 3DS Sequence

3 votes

Imports a set of sequentially numbered 3DS files - creating an animated mesh in MAX.

XrefBoxMode

3 votes

Toggles boxmode on and off for scene xrefs.

Merge by selection set

3 votes

"This script has two functions:

  • one is a new merge dialog that allows you to merge by selection set. It does miss some features of the max merge - see interface snapshot.
  • FileIO_Save_Increment_Move_Current_To_WIP.ms

    3 votes

    This Script will save the current max scene as an increment then copy the previous file to the WIP sub-directory.If there is no WIP sub-directory then one will be created.

    FileIO_Save_Version_Increment_Move_Current_To_WIP.ms

    3 votes

    This Script will save the current max scene as a new version increment then copy the previous file to the WIP sub-directory.If there is no WIP sub-directory then one will be created.

    ImportNendo

    3 votes

    "This MaxScript imports Nendo .ndo files. It works with 3dsmax 4.x and gmax 1.x.
    Version 1.2 Added UI to swap axes. clean up geometry. Thanks to a tip from Chris Cookson. Now creates non-triangular polygons correctly."

    Batcher Utility

    2 votes

    "Script written for batch processing Max files. It allows you to apply any number of macro scripts to a whole list of files. If your have a list of operations that can be scripted and executed without user input - this is a wonderful tool to apply such scripts to many files."

    NamedSelections Import/Export

    2 votes

    This script keeps you from losing named selections during a merge. Just run the export script on the original scene - then run the selection importer on the destination scene.

    MergeTwo

    2 votes

    Same as a normal merge - except creates a selectionset automatically from whatever you merged in.

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