Tagged 'dynamic'

Realtime Spring

188 votes

After watch a few rigging reel using xsi or maya,I think that it would be much easier in animating if the rig has realtime delay effect.

Procedural Array

38 votes

Instructions:

This script allows you to create procedural arrays which stay editable
even after you close and reopen the file. The array objects are linked to
a parent helper which you can transform to your liking while still keeping
array qualities. This is great for creating tiles or roofs where you place the array first and still want to tweak the distance between its elements.

DUM (Dynamic Utility Menu)

29 votes

Smart utility menu for your scripts.
Easy customizable (noted inside the code).

DUM

Multi-PhysX

29 votes

Un petit Maxscript qui permet de régler les paramètres de base du PhysXsur les objectssélectionnés. Il évite d'avoir à régler le PhysX des objects un par un.

N'hésitez pas à me faire savoir si voussouhaitez que j'ajoute d'autres fonctions.

Reactor control

9 votes

This script is an addition for standard reactor® UI.
It's main goals are:
- collect all Reactor settings in one place - as compact as possible.
- allow user to manage more then one simulation per scene by enabling/disabling collections they consist of and quickly switch between them.

SOX Dynamics

3 votes

Sorry, The management of the tool will stop temporarily.

 

Dynamic Text

3 votes

Creates a animatable text that changes depending on time. You can use curve editor for changing dependence.

Useful for creating animated infographic labels and tags.

Bouncy Bones for max 2009-2010-2011

2 votes

Bouncy Bones 1.0

Bouncy Bones 1.0 by Jonah Shafer

The script is compatible with max 2009, max 2010, and max 2011.  I have not tested with 2012, but the 2011 version might work for that as well.  If someone can confirm this for me that would be great!  The files are available for download on my website in the sharing section.

MCloth Animator [MassFX]

0 votes

MCloth Animator

MCloth Animator allows you to simulate mCloth on any animated mesh directly, including the 'Skin' modifier of your character! Your mesh will stay original and not being simplified (as 'convex'). No more headache with proxy objects or exporting to other software. MCloth Animator will simulate selected objects automatically with only 1 button! Don't waste your time for routine.
Third party plugins are natively supported.

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