Tagged 'editor'

Notepad++ MXS Language Definition

37 votes

Maxscript language definition files for the notepad++ editor.

Reset Material Editor

2 votes

With this script you can reset all materials in your marerial editor to the Materials what you using in your workflow. For now you can reset to Standart marerials, Vray materials, Corona materials, Mental Ray, FStorm, or Arnold materials.
This script is tested at 3ds max 2016 and 3ds max 2021.

Version 1.0
- reset to Standart marerials
- reset to Vray materials
- reset to Corona materials
- reset to Mental Ray

Version 1.1
- reset to FStorm marerials

Version 1.2

Textures2materials

3 votes

poster

Textures2materials is a very handy plugin which can turn multiple textures into materials at once (into multi-material or into multiple material slots). It also checks if your textures have a bump versions and load them as bump. "Must have" plugin for any 3D designer.

UnwrapUVW Editor AutOOpen

4 votes


v.2.3 Now, when you run Unwrap UVW_Editor_AutOOpen on an object where Unwrap already exists anywhere on the stack, it will become active in the editor. A new modifier will only be added if there is no modifier at all.

Теперь при запуске UnwrapUVW_Editor_AutOOpen на объекте, где в любом месте стека уже есть Unwrap, именно он станет активным в редакторе. Новый будет добавляться только если модификатор отсутствует вовсе.

Script makes. Скрипт делает
1) Assigns unwrap UVW. Назначается unwrap UVW

ZOA Path Editor

39 votes

Simple Path relinker application for maps, ies, hdri corona proxy and vrayproxy objects. Features are: path text replacing and copy functions. The two text fields below each section are for "original" and for "future" paths. $ stand for string. Use it to copy a map path of a selected map to the desired text field.

User interface for the maps section. Others look the same.

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