Reset Material Editor

2 votes
Version: 
1.3
Date Updated: 
09/15/2019
Author Name: 
Todor Vankov

With this script you can reset all materials in your marerial editor to the Materials what you using in your workflow. For now you can reset to Standart marerials, Vray materials, Corona materials, Mental Ray, FStorm, or Arnold materials.
This script is tested at 3ds max 2016 and 3ds max 2021.

Version 1.0
- reset to Standart marerials
- reset to Vray materials
- reset to Corona materials
- reset to Mental Ray

Version 1.1
- reset to FStorm marerials

Version 1.2
- reset to Arnold marerials

Version 1.3
- Current render output window - You can see the current render in your 3ds max. If you have as default render Arnold, you can see it and change it, befor you start the script.

Additional Info: 

Script category: “#todorScripts” .

You can see an example here, how to install my script per Drag and Drop:

Video URL: 

Comments

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todor's picture

Thank you

Im happy that you like it :)

Edge's picture

Thank you!!!

Thank you!!!

todor's picture

Thank you!

Thank you!

todor's picture

Thank you for the feedback, I

Thank you for the feedback, I will see what I can do.

StormBrig's picture

Can you add support for

Can you add support for fstorm?

todor's picture

Good Idea

Thank you very much ! It is very nice Idea. I try to make a script for it.

Studio2a3d's picture

Thank You

Yes! Why the mat editor doesn't reset to the assigned render engine default drives me crazy! Thank you.

IvanGospodinov's picture

Works good!

Works good!

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