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"This is in response to a wishlist item that the wirecolor of lights should reflect the light's actual color. This isn't quite that. but does show the color and multiplier of selected lights in the viewport when manipulate mode is on. It's not exactly a manipulator as you can't change anything with it. but it's written as one.
Tired of creating shadows for your realtrees by hand? You're gonna love this script. Select the trees within your scene that you want to create shadows for and the script does the rest. You can choose between two shadow creation methods. A simple plane cr
Select a light - and the script selects everything that is in the light's include or exclude list. It also prints whether these objects are included or excluded in the listener.
This script simulates global illumination. Based on the SkyDome principle - it allows you to choose an object as a light emmiter - it will hold one light on each of its vertices. Light color - intensity and common parameters depend either on the value of the softselection you made on the vertices - or on the diffuse map used by the support.
Allows you to light your scene using information from a bitmap. The wholes scene is surrounded by a hemisphere of light - each light getting it's colour and brightness information from the bitmap. It gives your renders a radiosity like look for next to no cost.
Submitted by Evil Pumpkin on Fri, 2006-10-20 20:45
4
votes
Script designed to recreate area lights by allowing you to create a dome of lights; u can set the x -y and z radius of the hemisphere - the side lights and ring lights number - the light color - mapsize and sample range - raytraced shadows - etc...