Tagged 'Lights'

VRay Light Lister

76 votes

This script replaces the built-in light lister with one that incorporates support for VRay Lights and VRay Suns.

Light Lister for V-Ray Advanced 1.50 SP2-SP4a (3dsMax2008-2010 x32/x64)

103 votes

This macroscript replaces the built-in light lister with one that incorporates support for lights from V-Ray Advanced 1.50 SP2,SP3 and SP4a

Add support lights:
- VRayLight, VRaySun, VRayIES and VRayAmbientLight(SP4a).

Add support shadows type:
- VRayShadow and VRayShadowMap

Other additions:
- add button for pick ies file in photometric lights (if distribution as web)

E-Light

28 votes

This script generates a geosphere with lights on its vertices. The lights can be coloured using a bitmap. The settings let you create a lightdome that simulates complex environment light.

VrayLightLister

32 votes

Lister for Vray Lights. I use this script permanently. Extremely comfortable for controlling VrayLights present in the scene. You can find the script in "IllusionBoxStudio" category (Customize/Customize User Interface/IllusionBoxStudio)

LightRigger

43 votes

LightRigger is a free Maxscript-based, draft-quality Global Illumination lighting system for the 3ds max Default Scanline Renderer.  It is based on the well known "old-school" principle of a light dome, but LightRigger takes the concept much further.

E-Light ME

8 votes

A modified (by permission) E-Light... Addes some useful features...

HDRdomeLight

15 votes

A normal dome light - as in the stuff we use to fake GI - but it doesn't create the lights until you hit render - then cleans up afterwards - so it's a bit neater. Besides that - I've added in some pretend HDRI stuff - as in the stuff outlined by Paul Debevek and seen in the short Fiat Lux at Siggraph.

SpookyLights

10 votes

Creates complex light animations which would be laborious to do by hand. Lightning - flickering lights - fluorescent lights turning on - strobe lights - pulses of light. This does it all.

Quick Include/Exclude Lights

30 votes

qIEL_1.1

Select your objects and lights, choose I/E ops and check "Transfer..."
(if you like) to move existing obj(s) into the new I/E List.
Works on all geometry + renderable shapes (as original I/E feature designed).

Random lights

1 vote

Simple script for randomizing selected lights intensity temperature and delete percentage of lights.

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