Tagged 'Lights'

Vray HDRI Light

0 votes

A new tool useful for those who often use VrayDome Light with a VrayHDRI texmap pluged-in. You simply locate the HDR map on your computer, and the script generate a VrayDome light with your HDR file. The HDR is also display in the viewport and you can rotate it by rotating the VrayDome light. There is an additional parameter on the VrayDome light that allows you to enabled or disabled the HDR in the viewport.

 

VrayLightLister

32 votes

Lister for Vray Lights. I use this script permanently. Extremely comfortable for controlling VrayLights present in the scene. You can find the script in "IllusionBoxStudio" category (Customize/Customize User Interface/IllusionBoxStudio)

Maxwell Light Lister v2.0

0 votes

Maxwell Light Lister is a lights manager for 3ds Max in which you can change most of the significant parameters for the lights of the scene. The original creator, Eric Mehl, developed a script that allows the possibility of listing 3ds Max native lights and also lights from Maxwell Render.

Xmas Light Generator

0 votes

Made by Estefania Ramirez Flores
Email: [email protected]

Christmas lights generator is a plugin for 3ds Max. It creates a string of lights that go around a cylindrical object or a given spline. At this moment it only works for cylindrical Objects with the property "radius" and splines.

You have to download the types of bulbs and cables. Verify the route of your files.

HOW TO USE:
1) Select a cylindrical object.
2) You can choose where it will start and end. By default covers 100% of the object.
3) Select the type of bulb you want.
4) Choose the number of bulbs.

Random lights

1 vote

Simple script for randomizing selected lights intensity temperature and delete percentage of lights.

LightsOn - LightsOff

0 votes

Hi, this script turns lights in selection ON or OFF.
You can make a quick selection regardless of object classes. 

Enjoy :)
 
 

GTVFX-SCA_createLightSelectElements_perLight

2 votes

Creates a VRay Light Select Element for each light in your scene.

Elements are named with prefix of the nameTag variable. You can change this variable if necessary for your pipeline. To do so you will need to open the script and modify the variable within the struct.

Default nameTag = "lgt_"

KeepVrayLightIntensity

2 votes

Works only (for now) with VrayLight Type:Plane.
Set the Vraylight half-length and half-width of the plane and the multiplier will be set automaticly to preserve the VrayLight intensity.

Include/Exclude Selected Objects From Lights

1 vote

Description:
Include/Exclude Selected Objects From Light

Directions:
1. Select objects
2. Run Script
3. Select lights you wish the objects to be exclude/included from
4. Right click when finished

Script Features:
-Applies selected objects to chosen light's exclude/include list
-Automatically deselects invalid objects
-Prints list of chosen lights

Let me know if anything can be improved or cleaned up!

LightLinker

1 vote

pp_LightLinker.ms
By Patrick Probst ([email protected])
www.patrickprobst.de / www.notanotherpixel.com
If you got any feature requests, problems or anything else regarding this script or another one I wrote, don't hesitate to contact me!

I am not responsible for any damage caused by this or any other of my scripts to your scene, software, computer or cat/dog/wife!

What this macroscript does:
It will let you link lights to objects or vice versa so that the according light only influences the chosen geometry.
Use it just like the normal "Select and Link"-Tool of 3ds max.

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