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Submitted by Johan Thorngren on Fri, 2006-10-20 20:45
10
votes
This script is basically just a way for me to remove some of the time it take for me to do them manually. Its very simple right now - but I hope to expand on it as time goes by. It basically just lets you create and manage an 'array' of lights very simply. Resolution of the light is set with the amount of segments on the plane.
Allows you to light your scene using information from a bitmap. The wholes scene is surrounded by a hemisphere of light - each light getting it's colour and brightness information from the bitmap. It gives your renders a radiosity like look for next to no cost.
Submitted by Ronnie Olsthoorn on Fri, 2006-10-20 20:45
28
votes
This script generates a geosphere with lights on its vertices. The lights can be coloured using a bitmap. The settings let you create a lightdome that simulates complex environment light.
Submitted by Alexandre OLIVEIRA on Fri, 2006-10-20 20:45
15
votes
Script originally based on the code from E-light 1.02 by Ronnie Olsthoorn - new features detailed below.
'This script generates a geosphere with lights on its vertices. The lights can be coloured using a bitmap. The settings let you create a lightdome that simulates complex environment light.'
Submitted by Aksel Karcher on Fri, 2006-10-20 20:45
4
votes
ERCO Lightcontrol is aimed on streamlining the setup - overview and animation for higher numbers of lights. Lights are grouped in 'curcuits' - mixing ls-lights - omnis and spot in one curcuit-group is possible. Groups can be dimmed intuitively and stored/recalled as 'scenes'.