Tagged 'Lights'

MR_Area_Spot_utility

3 votes

It is a small script wich let you change width - height and samples of all the Mr_Area_Spots in the scene or Turn their area shadow On or Off . very hany when you want to render your secene (wich has several Area_light) with different arealight parameters. So you change it for all in one pass .

LightCleaner

6 votes

"Turns on or off various parameters in all selected lights (show attenuation - show cone - etc). This lets you quickly ""clean"" your viewport of unneeded mess when you have lots of lights in your scene."

PlaneLight

4 votes

Just started to play with MaxScripting and thought it would be fun to make something.... Well - at least it is partly my work since it is a heavily modified version of DomeLight by Christopher Subagio. Now you can get light from a Plane!!

Area Light

10 votes

This script is basically just a way for me to remove some of the time it take for me to do them manually. Its very simple right now - but I hope to expand on it as time goes by. It basically just lets you create and manage an 'array' of lights very simply. Resolution of the light is set with the amount of segments on the plane.

E-lights

15 votes

Script originally based on the code from E-light 1.02 by Ronnie Olsthoorn - new features detailed below.

'This script generates a geosphere with lights on its vertices. The lights can be coloured using a bitmap. The settings let you create a lightdome that simulates complex environment light.'

Intensity Shifter

5 votes

Simple little macroscript that shifts your light multiplier up a specified percentage

WkSpaceLights

4 votes

"This script simulates global illumination. Based on the skyDome principle - it allows you to choose an object as a light emmiter - it will hold one light on each of its vertices. Light color - intensity and common parameters depend either on the value of the softselection you made on the vertices - or on the diffuse map used by the support.

Nurbs Light

5 votes

"Nurbs Light places omni lights on any NURBS surface (along iso lines) in order to simulate area light. This will result in soft shadows and GI look.
Version 1.7 Update: all lights are created as instances - updating lights should work bit faster - also Cast Shadows checkbox bug removed.

VrayLightLister

32 votes

Lister for Vray Lights. I use this script permanently. Extremely comfortable for controlling VrayLights present in the scene. You can find the script in "IllusionBoxStudio" category (Customize/Customize User Interface/IllusionBoxStudio)

SkyDome

7 votes

A simple utility to simulate diffuse outdoor daylight from clouded sky by creating a hemisphere and lights at each vertex using the color of the diffuse map.