Tagged 'Lights'

LightControl

4 votes

A lightboy type interface that lets you change multiple parameters in your scene lights quickly and easily. This is basically our LightUtilities script but without the extra floater - to be used in case you don't want all the other utilities - just the LightControl Floater.

Nurbs Light

5 votes

"Nurbs Light places omni lights on any NURBS surface (along iso lines) in order to simulate area light. This will result in soft shadows and GI look.
Version 1.7 Update: all lights are created as instances - updating lights should work bit faster - also Cast Shadows checkbox bug removed.

MR_Area_Spot_utility

3 votes

It is a small script wich let you change width - height and samples of all the Mr_Area_Spots in the scene or Turn their area shadow On or Off . very hany when you want to render your secene (wich has several Area_light) with different arealight parameters. So you change it for all in one pass .

selectAddTarget

8 votes

This script takes all current selected objects - and if they have 'targets' - selects the targets as well - keeping the inital objects still selected.
For example - you can select a target camera and target spot - but not their targets - run this script - and the targets are ADDED to the selection.

MeshTrace BETA

6 votes

Takes a Light source and a Ground object and casts meshed Shadows from any selected objects.

MeshTrace BETA

9 votes

"Takes a Light source and a Ground object and casts meshed Shadows from any selected objects.
Updated for max 4.x by Ofer Zelichover"

LightsOrder

4 votes

Lets you reorder the lights in the scene to define the first 8 lights used by Max and OpenGL in the interactive viewports.

MeshTrace BETA

3 votes

Takes a Light source and a Ground object and casts meshed Shadows from any selected objects.

Light Excluder

2 votes

Excludes one or more objects from multiple selected lights at the same time.

WhoIncludesMe

8 votes

Makes a list of lights that have the picked object in their Include list.

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