Tagged 'pass'

Ambient Occlusion Pass Switcher for Mental Ray

0 votes

The script will set up the scene for the calculation of Ambient Occlusion Pass.

The script will switch off lights, Final Gathering, GI, Exposure, Enviroment map and create Standard material customized for AO pass and put it into override material slot in "processing" tab. AO map parameters should be set up by user himself.

After creating AO, you can return the initial state of the scene by turning off AO rendering mode (click again on the button).

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installation:

1. Run the script.

Render Holder Zorb

3 votes

Render Holder Zorb is a max helper that is designed to help you manage, share and build render setting, render elements, material assignments and RPM passes. The main use for this is to us one or mutiple Render Holder with an asset file to store per pass render settings and materials.

You can store and restore the current Renderer, Render Elemants and object materials. Also there is a suit of RPM tools to help build and manage passes based on the settings stored on the Render Holder.  Including an object list to create the visability set with.

to install just extract to the 3dsmax root, or put the .ms file in scripts/startup or the plugins folder

For more help, hover your mouse over a button or checkbox in 3dsMax

MPManager (Matte Pass Manager)

51 votes

This script creates Matte Passes by layers, and works with xrefs!

L Pass Manager

57 votes


L Pass Manager is a pass manager I created for (3ds Max 9 SP2 and above) as a personal maxscript project. It was primarily inspired by Vanilla Pass Manager, RPManager and XSI's Pass Mananger. To learn its capabilities and how to install it, please check out the Video Tutorial

Link To Forum

Quick Passes

121 votes

 

Easy rendering of commonly used render passes for compositing.

Quick Passes support Default Scanline, Mental Ray Quicksilver and Vray renderers and Materials.

Quick Passes can render:

Auto Object ID

18 votes

A script I modified to automatically create Object ID for all the objects selected in the scene. It has Vray friendly option now.