Tagged 'Objects'

Create_Bounding_Null.ms

5 votes

Used to create a Null that matches the selected objet(s) bounding box.This script is based on John Burnetts Bounder Script.

Create_Point_At_Selected_Edges_Center.ms

10 votes

This script will create a point at the center of a selection of edges.

HollowCube

5 votes

My first public script for MAX3 (with help from Bobo - thanks a lot!) generates - err - well - a procedural hollow cube. ;-)

VolleyBall Maker

6 votes

"Make A VolleyBall Script.
Click to view Screenshot"

Create Sliding Window

9 votes

Creates a sliding window from a selection of Rectangles. This script takes the rectangles and fills the interior with a Sliding window flush with the rectangle. Make sure to change the 'include script' path statement to reflect you 3ds max location

Create_Bound_SnapShot.ms

7 votes

Use this script to create a snapshot of an object then bind the snapshot to the original object.

rdg::bitmap::convert2planes

7 votes

This utility converts a bitmap to grayscale and displays its pixels as planes. The planes are rotated depending on their grayscale value. There is a option to animate the rotation to fade in the image.

GeoForm 1.0

7 votes

"Geoform is a powerful but user friendly package aimed at producing geometric skins around other geometric meshes. also - use this tool to displace your geometry with another geometric mesh. This is the first time 3d objects have been allowed to displace or shrinkwrap other geometric objects with such flexibility. The uses for this package is limitless.

Golf Ball Maker

9 votes

"Make A Golf Ball Script.
Click to view Screenshot"

tree shop

31 votes

with tree shop you can easily plant trees (plane mashes with opacity-mapped bitmaps) into your scene.
each tree is an 'intelligent' object which allows later interaction - like changing/randomizing size - aligning it to the ground (gravity) - changing orientation and map (tree type).