Tagged 'Objects'


RappaTools3 is an advanced toolset that comes with a great variety of tools for the artist working in 3ds Max. The main focus is to speed up the workflow and to reduce the click count. It offers a wide variety of tools, everything from selection tools to rendering tools. It can help you through the entire process of creating a 3D art piece.
rappatools3 bridge

Replace Objects Script

This script can automatically replase specified objects in scene (each of them) to another object. Replaceable objects should have a similar names, for example: Box001, Box002, Box003... etc.
Run script, and with button "Old" pick one of the objects, which you want to replace. Other simillar objects will be append automatically, based on their name. Then with button "New" pick an object, which will replace previously selected objects. Push a button "Run",

Place Objects according to normal

This script will place objects according to the normal of the face you place them on.
You can add multiple objects in a list and let the script random pick one of those, or disable the random button and choose yourself.

Script features:

- Add multiple objects to a list and start placing them.
- Place them with the first click, then move your mouse to rotate the object and click again to confirm.
- Cancel placement at any time.
- Random select objects from the list.
- Add a Z-Offset to the objects.
- Place objects according to the normal they are placed on.

Modifier Modifier Zorb

v2.7.05. Added support for parameters with no entries. Works with Thinkbox Frost again

v2.7.04. Added support for Corona Renderer Materials

v2.7.03. Dosen't save size and position if closed when minimized. v2.7.02. Added Maxwell material support

v2.7.01: A few UI bug fixes so the window will open the correct size and have valid settings on the first open

Edit ALL modifiers, ALL objects, ALL Materials, All Controllers, ALL Shadow types and ALL atmospherics/Render Effects. Work in max from a "Class-centric" way rather than a per object way. Edit thousands of object's perameters, randomize thousands of seeds, enable thousands of modifiers and more with a few clicks!

General Features (applies to all modifiers, controllers, materails, shadows, atmos and render effects):

MASS EDIT: Mass edit one property on all nodes at once, You can specify an absolute value, a relative value or apply an absolute value to modify

MASS RANDOMIZE: Randomize one property on all nodes at once

SELECT/DELETE BY CLASS: Select all objects with a meshsmooth, or all spheres or all objects with a path constraint etc

FULL INSTANCE/REFRENCE TOOLS: Make all objects/modifiers of a class or selection instances. Make Base object refrences. replace base objects with another obj (eg make all selected boxes an instance of a vrax proxie.) Available for Modifiers and Base objects only ATM.

LOAD/SAVE PRESETS: Load and save presets in xml format for modifiers, objects, etc.

Specific Features (Can be done to All or selected):

Modifiers: Enable, Disable, Enable in viewport, Disable in viewport.

PointCache Modifiers: Set ranges, Set path, Flush path, Reload, Record.

FumeFX: Simulate, Load settings

Lights: Turn all, selected, selected classes on or off. Multiply all light vlaues.

Xref Object: Merge object

Materials: Show/Hide In Viewport:  Shows the material in the viewport. Doesnt work with texture maps yet.

Spring Controller: Modifyspring controller settings (Needis its own section as springs are controlled differently with maxscript.

Merge Xref Controller:  Merges All/Selected controllers

Bake Objects

Allows baking of keys for selected objects while providing options for how parental linking is handled depending on requirements.

Features include...

- Time range or limited range with step option.

- Baking to existing parent with an unlink option.

- Baking to a new parent while following exiting parents.

- Baking to a target object with options to unlink from the current parent or link to the target object.

- Baking of constrained objects that utilize position/rotation constraints or link constraint.



works with:

Edit Poly

Editable poly

Edit mesh

Editable mesh

Edit Splinemodifer




In subobject mode works as break and split

Используя единственную горячую кнопку для Attach/Detach

работает с:

Edit Poly

Editable poly

Edit mesh

Editable mesh

Edit Spline модификатор




В режиме подобъектов работает как break и split


For people who work often with Objects ID, this script may make it easier. It allows you to see which objects have ID, to select objects by ID, assign a ID and all this without entering in properties of the objects.

-- v2.32    - Add "Create Vray MultiMatteElement" button

Big change, the script is now part from my VFX studio, for more info: www.illusionboxstudio.com

Kitchen Cabinet Creator


Kitchen Cabinet Creator is a script for 3ds Max which is intended to automate process of making kitchen cabinets.

Version 1.01 is available.

Cabinet Creator
Albero Art Studio

Furniture maxscript plugin

FurnitureEdit: Demo version is available on our download page.

Furniture is a collection of four scripts for 3ds max that makes easier creation of furniture elements within 3ds max software package.Furniture plugin consists of four sub-scripts with which you can easily create, modify and manipulate:

 - cabinets with doors,

 - cabinets with drawers,

 - combined cabinets,

 - shelfs (vertical or horizontal)

by Albero Art

Parametric Arrows

It'll let you make all kinds of low-poly arrows - which is useful for rendering 3D storyboards.

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