Tagged 'Objects'

Bake Objects

5 votes

Allows baking of animation keys on the transform tracks for any selected objects.

Options include:

- Active time range or range limiting with adjustable step size.

Duplicate Geometry Select

7 votes

v1.31
If selected 0 Work to all objects
If Shift pressed then will select objects by geometry vertex count.
If Shift NOT pressed then will select by center objects position

Gear-O-Matic!

7 votes

Engineering accurate spur gears!... Use this to generate/animate gear pairs and compound gear trains. For max r3.x thru r4.x - &VIZ4.

Rename Objects Extended

16 votes

It's like Multi-Rename Tool in Total Commander.

ObjectReplacer

17 votes

Replaces a selection of objects with a new object, or randomly from a set of objects.

Tutorial:

Select Similar Objects

50 votes

Select similar (to chosen) nodes by assembly of similarities.

SSObj

Select Object By Material Name

66 votes

Select Object By Name

Select Objects By Material Name

Place Objects according to normal

3 votes

This script will place objects according to the normal of the face you place them on.
You can add multiple objects in a list and let the script random pick one of those, or disable the random button and choose yourself.

Script features:

- Add multiple objects to a list and start placing them.
- Place them with the first click, then move your mouse to rotate the object and click again to confirm.
- Cancel placement at any time.
- Random select objects from the list.
- Add a Z-Offset to the objects.
- Place objects according to the normal they are placed on.

Parametric Kitchen

17 votes

Creates 3D parametric kitchen
Improvements in the 3.016 version include: new mapping code - add 16th mat id for inner parts - remove bug that prevent for loading user defined preset.
Version 3.018 for max 2k9+

Update 16.nov.2009 - bugfix

wireBundler

12 votes

Creates a number of wires that travel through various target objects. Useful for making bundles of wires for robots or other mechanical devices in a few simple clicks.

Tutorial:
Make 3 spheres anywhere in the viewport. Select all 3 spheres. Run the UI version of the script. In the wirebundler interface, click on "Add select to target list". Click Apply. It will make 10 splines, each the vertex of each spline will exist inside one of the 3 spheres. Play with the settings to get different effects.

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