Tagged 'Tools'

my Layer

9 votes

"Advanced display organize / Layer manager tool - Hide/ show/ freeze/ select objects in a click (on object base or whole layer) whithout switching panels or having the big display floater in screen all the time. Organize your objects into layers - just like you would do in photoshop [To make sure you get the best out of this tool - read the HTML helpfile]

WkLayerManager

6 votes

"The very good script of David Humpherys - slightly modified. It creates a set of layers - exactly as in Photoshop - to classify objects of your scene. They are easy to select - hide or freeze. You can even use an alternate material for rendering!

Autoexec

21 votes

This utility helps you to embed MAXScript code into any scene file. The code will then be run each time after the file has loaded - much like the old autoexec.bat file in MS-DOS.

Meshes Catalog

9 votes

Meshes Catalogue is a utility making it possible to obtain a label of returned scenes of a repertory in order to visually identify them as with a board contact. It is possible to parameterize the point of view - to carry out one made telegraphic - faceté or textured.

Deformable to Rigid

3 votes

3

CycleRefCoordsys

13 votes

Two simple scripts (in a zip) to facilitate cycling through the reference coordsys using hotkeys (the View - Screen - Local etc. dropdown). One script does the cycling - the other allows you to set up what it cycles through - so if you only want local and screen for a while - you can have just that. Evaluate them - and the hotkey them. It's almost surprising how much better the workflow feels.

MeshDetails

6 votes

"MeshDetails is a Mesh Info script for 3ds max 4.

WkScatter

7 votes

A scatter - which instanciate - copy or just move a set of objects to vertices of a given support. Some parameters allow scattering on 1 or 2 axis only - this in any coordinate system.

Control Da Master

5 votes

3 in 1: object renamer -random wire colors and object locker

FilmStrip Object Creator

5 votes

Creates a strip of 35mm film complete with the associated material and texture map. It does this by taking a series of input frames from either an AVI - IFL or MOV.