Tagged 'Tools'

Toggle Maps

5 votes

3

ExpressionSetRanges and IK_SetEndTimes

5 votes

These scripts were developed back in September - I just forgot to put them on the list. Both set the respective controllers' ranges to fit the current animation range. You can use them whenever you add frames to the end of an animation and want those contr

Smart Collapse

5 votes

Here's a script that avoids many of the shortcomings of the standard - shipping Collapse Utility. Hope you find it useful.

AlignView2Face

8 votes

A 3ds max 4 version of the R3 script (which used to be a RCmenu).
Select a single geometry object, click button, pick a normal on the surface of the object by clicking and holding the mouse, release mouse to set view. NOTE: Does not work as Action Item for QuadMenus yet. (Bug in MouseTrack?)

TransformTools

7 votes

Lots of little useful tools to help transform things quickly.

my Layer

9 votes

"Advanced display organize / Layer manager tool - Hide/ show/ freeze/ select objects in a click (on object base or whole layer) whithout switching panels or having the big display floater in screen all the time. Organize your objects into layers - just like you would do in photoshop [To make sure you get the best out of this tool - read the HTML helpfile]

WkLayerManager

6 votes

"The very good script of David Humpherys - slightly modified. It creates a set of layers - exactly as in Photoshop - to classify objects of your scene. They are easy to select - hide or freeze. You can even use an alternate material for rendering!

Autoexec

21 votes

This utility helps you to embed MAXScript code into any scene file. The code will then be run each time after the file has loaded - much like the old autoexec.bat file in MS-DOS.

Meshes Catalog

9 votes

Meshes Catalogue is a utility making it possible to obtain a label of returned scenes of a repertory in order to visually identify them as with a board contact. It is possible to parameterize the point of view - to carry out one made telegraphic - faceté or textured.

Deformable to Rigid

3 votes

3