Tagged 'Tools'

RandomTrackTiming

5 votes

Takes any tracks you have selected and randomly moves all the keys in the track forward or backwards by a random amount. Good if - say - you have 100 birds with the same wing flapping animation - this will change the timing from where they start flapping (without actually changing the length of time to do one full flap).

MeshDetails

6 votes

"MeshDetails is a Mesh Info script for 3ds max 4.

Planter

4 votes

"Takes a selection of objects and aligns them to a ground object. Good for taking rocks and scattering them on an uneven ground surface - etc.

Position scaler

4 votes

Scales the relative positions of a selection of objects. ie - if you had a load of fence posts and wanted to spread them out a bit more.

Smart Collapse

5 votes

"In one click you can:

PolyCounter

5 votes

"This nifty little Polygoncounter works in the same maner as the already assigned (Built in) polygoncounter in max 4 (Q) but it also displays how many polygons you selected in subobject mode in my case i assigned it to Ctrl+Q "

MaxScript Variable Monitor

8 votes

MaxScript Variable Monitor allows you to keep an eye on the value of MaxScript variables in a resizable floater. The MacroScript uses a ListCtrl ActiveX control. so you must have 3DSMax 4 and Microsoft Office installed on your machine for it to work. This tool is only useful for people who write and debug scripts.

Layer Bar

8 votes

"Layer Bar extends 3dsmax 5's layer system and simplifying its ui at the same time. Give this tool a try if you dont like the dropwdown interface. Features:

  • Dockable screen width bar to effectively manage scene object without consuming screen space.
  • One click operation to hide/unhide - lock/unlock - as well as multiple layer hiding/locking.
  • Procedural Motion Baker

    23 votes

    This script will convert procedural/hierarchical animation into keyframe animation. Adds support for IK-driven chains (HI - HD and splineIK).

    WkScatter

    7 votes

    A scatter - which instanciate - copy or just move a set of objects to vertices of a given support. Some parameters allow scattering on 1 or 2 axis only - this in any coordinate system.

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