Tagged 'convert'

3dmax Vray To Unreal Engine Converter and Vertex Color Baker

1 vote


This script can convert Vray to Unreal engine Materials and geomerty, Bake AO/GI/CustomShader to vertex Color/alpha or to texture. Also you can place All scene objects in Unreal like in 3ds max Scene in one click.

Assembly Tool

11 votes


Assembly Tool
is a massive set of useful scripts and tools gathered in one place! It is a real friend and permanent assistant in artists' daily work, which can help to work faster, more efficiently and more productive! Assembly Tool can help to optimize many areas of 3ds Max workflows, accelerate the performance of your work in 3ds Max in general and make it much easier and more fun!

Batch Save 3ds Max Files to Previous Version

4 votes

Script for saving 3ds Max files and Material Libraries* to the previous version in batch mode

*Batch saving Material Libraries to the previous version requires 3ds Max 2023 Update 1 or newest

 
Mass Save 3ds Max Files and Material Libraries to Previous Version

Batch Step files Import

1 vote

Batch Import/Export Step files to fbx/obj

BFF-2007

27 votes

Original code by Borislav Petrov.
3DsMax 9 modify by Raúl Ortega Palacios.

This script convert .max files to older max versions.
Thanks Borislav, is very powerfull but there isn't work in 3dsmax 9.
This version solve the paths and the back-slash problems in max 9.

Best Regards.

Camera Converter

6 votes

Small script used to convert cameras from one type to another. It currently supports Corona Camera, Vray Physical Camera, Fstorm Camera, 3dsMax Standard Camera and 3dsMax Physical Camera.

Note that it may not work if you don’t install the renderer corresponding to that Camera in 3dsMax. It does not require a license of the software, so you can install a trial version of the application if you just need to convert it to your renderer.

MAIN FEATURES

Corona Quick Convert (free)

1 vote

A small utility that helps you quick convert what is currently selected to Corona (light & material). In addition to the MCR version that can set a shortcut, you can use the MS versior to add to Smart Merge or other utilities that support post-script function. Currently version of the script only supports converting materials to Corona Legacy format.


IMPORTANT NOTE

Easy Peasy 2

3 votes

Cheetah!

EBatcher/Econverter

1 vote

EBatcher is a max file cleaner, assets collector, Corona converter with legacy materials support that enhances your file’s performance. It can clean up your files and save them to previous versions in batch mode. EBatcher also provides a controllable subdirectory environment and has the ability to collect your assets and rename it to a desired folder.

Each license of this script can be activated on one computer only (With many max versions* and instances as you want) and this license covers ver 1.++ and it’s minor updates below ver 2.00.
Change log:

FiberMesh to Splines

3 votes

FiberMesh to Splines will convert the exported FiberMesh polygons from ZBrush to splines. The splines can be used to create and render 3DS Max hair either with 3DS Max default hair modifier or using a hair plugin that has a recomb from splines option.

 

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