Tagged 'Controllers'

Assign Controllers

7 votes

Assign controllers to all selected objects. I only have Euler XYZ in the script. It was such a pain manually assign them to each individual bone. This does it in a click of a button!

Audio Animate

4 votes

Creates a spline based on selected objects and animates the spline to an audio file - imitating the audio waveform.

AxisOrderChanger

4 votes

Sets the order of rotation for Eulers - so you can turn 'local euler' behavior back on. Since the main rotation for a bone is Z (if part of a limb) - this makes sense to modify.

Billboard-O-Matic!

4 votes

Creates a 'billboard' effect for selected objects...applies a scripted controller to the rotation track of an object that emulates a LookAt controller.

Clock Animator

4 votes

Euler XYZ rotation controller experiment

Controller Assigner

4 votes

Allows you to assign unique or instanced controllers to multiple objects at once.

Controller Daddy

4 votes

"Assigns either EulerXYZ - PostionXYZ - or ScaleXYZ to one or more selected objects. "

Controller2TCB

7 votes

Assign TCB Controllers to all Position - Rotation and Scale tracks in the scene (option for selection - see source). Very simple script put together for someone on the MAX Support Forum.

ControllerCenter

2 votes

Mass-Assign PRS controllers to selected nodes - copy controllers from reference nodes to selection

controllerCentral

35 votes

Creates a modeless floating window that contains all controllers in the scene
for quick access to the controller properties. The user can switch on/off
filters to control what types of controllers will be displayed.

Currently supports wire, expression, script, noise, reactor, list, wave, audio,
spring, motioncapture and limit controllers.

v0.4 update: Converted ActiveX UI element to dotNet, therby making the script 64bit compatible (and breaking compatibility with versions prior to 3ds Max 2008).

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