Controllers

controllerCentral

10
votes

Creates a modeless floating window that contains all controllers in the scene
for quick access to the controller properties. The user can switch on/off
filters to control what types of controllers will be displayed.

Currently supports wire, expression, script, noise, reactor, list, wave, audio,
spring, motioncapture and limit controllers.

v0.4 update: Converted ActiveX UI element to dotNet, therby making the script 64bit compatible (and breaking compatibility with versions prior to 3ds Max 2008).

WarpToggle

4
votes

WarpToggle creates a small floater with 2 buttons to either turn on - or turn off all space warp bindings. You have a choice of operating on either all objects - or only on selected objects. Very handy for speeding up viewport interaction if you are warping many or complex objects. Turn off the warps 'till you need em! Seems to work fine in Max v.7 - 2008, have not yet tested with Max2009, though it is a simple script, and should be OK.

Non-Destructive Freeze Transform

8
votes

Freeze and/or zero-out transforms on objects while keeping all existing controllers in-tact. This means any existing constraints, script controllers, expression controllers, noise controllers, etc., will still be there afterwards.

Spring Joint

4
votes

"Spring Joint is a Macro Script for applying and managing a script controller and a set of custom attributes to simulate procedural torsional spring motion. You can apply Spring Joint to any object that has a position/rotation/scale transform controller and unconstrained rotation.

MB Collapse

6
votes

Macroscript (without user interface) that will accurately collapse (bake) any transformation (position, rotation, scale) into keyframes (one keyframe per frame for the current animation range). Unlike the built-in tools, this works for any kind of controller as well as for parented objects (which will be unlinked afterwards).

v0.3 update:

Rigging Army Knife

11
votes

This is an advanced toolset for rigging. For a full features list refer to the included readme.

Wiggley Stick

6
votes

Applies a spring-like motion on top of existing animation for any object.

Step Bezier

4
votes

Converts selected objects' animation tracks to bezier animation with stepped interpolation between keyframes.

Noisify

4
votes

Adds user-specified noise to the position track of an object.

Linear Bezier

4
votes

Converts selected objects' animation tracks to bezier animation with linear interpolation between keyframes. Useful for avoiding overshoot in animation.

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