Tagged 'Controllers'

Easy Spring Controller Tool

0 votes

I made this script last year , but Now i made it more usable for everyone as (Spring Controller Tool)
1) Add Spring Controller to hierarchy of bones,Objects or etc...
2) Add Spring To Selection Objects (its Require The Object Hierarchy Links)
3) Add A Modifier Controller For Each Spring Controller
4) Change The Spring Values One By One
5) Change Spring Values Of Massive Group Of Objects In Hierarchy At Once , Using Offset
6) 2 Default Presets To Change Spring Values Quikly
7) Run Timeline After Every Change To Spring Value (For Catch Spring And Play Fast After)


6 votes


A script requested in the forum.
Useful for some game engines.


Mirror Animation Modifier

86 votes

Mirror position/rotation animation tool written as modifier.

Mirror Animation

Dups Instancer

95 votes

Instance duplicate nodes, materials, texture maps, modifiers, controllers.

Dups Instancer

Copy \ Paste Biped animation

63 votes

Quick copy and paste Biped animation to another biped from one instance of max and paste them into another.

Copy/Paste Biped Animation V 1.0
- Main idea Tools.
- macroscript file.

Updated :
Copy/Paste Biped Animation V 2.0
- Added some option for copy or paste.
- Added paste replace or merge bip motion as option.

Non-Destructive Freeze Transform

23 votes

Freeze and/or zero-out transforms on objects while keeping all existing controllers in-tact. This means any existing constraints, script controllers, expression controllers, noise controllers, etc., will still be there afterwards.

Audio Animate

4 votes

Creates a spline based on selected objects and animates the spline to an audio file - imitating the audio waveform.

Assign Controllers

7 votes

Assign controllers to all selected objects. I only have Euler XYZ in the script. It was such a pain manually assign them to each individual bone. This does it in a click of a button!


6 votes

This script adds a position and orientation constraint to your currently selected object.

Linear Bezier

8 votes

Converts selected objects' animation tracks to bezier animation with linear interpolation between keyframes. Useful for avoiding overshoot in animation.