Tagged 'Tutorials'

3DS Max - Easy Modeling - Parametric Infinity Cube Table

0 votes

In this tutorial, we will create a parametric infinite cube table and we will see how to keep some of its parameters parametric, meaning that, after making the main geometry, we can go back and change things in it. After extracting the necessary segments from a base chamfered box(used as a path), we will use Loft to make the main shape using a custom rectangle as a profile.

3dsMax Monday Movie #66: MaxScript Rollouts

22 votes

Text copied from author (Bluesummers) website - http://www.mrbluesummers.com ... Click the tutorial link below for more details and video transcription.

"This week I’ve got a great episode that goes into how you can create floating dialog windows for your MaxScripts. I’ll even go into how you can create a “Random Selection” utility in MaxScript. Hope you enjoy it!"

Maxscript tutorial: Abbreviations

4 votes

Have ever wished for maxscript to have short cuts, So instead of writing a whole code like for loops ... or functions you just have to type (fordo) for example or (FN) and then press a Ctrl + Shift + A and it will throw you a full code that you pre defined, it's like magic and saves a lot of time. In this small tutorial we are gonna discuss how to do this using maxscript hidden technique (Abbreviations)

3DS Max extract 2D sections from 3D objects

0 votes

Here we learn how to use the section tool found in the Shapes category to create 2D sections out of 3D objects and export them to other programs like Autocad.

3DS Max Copy With Reference Point Like In AutoCad

1 vote

In this tutorial, we'll learn how to copy objects using reference points on
other objects, so that the copies will respect the same distance and orientation. If you're an AutoCAD user you already know how to do this operation in AutoCad.

How to use the script "Material Renamer v1.1"

0 votes

This tutorial shows how to use the "Material Renamer v1.1"

3DS Max - Group Clone Instance Controller

0 votes

In this video, we will see how, when cloning a Group, we can instance the transforms of objects inside the groups. Also, starting from minute 2:08, we will see how we can make the transforms unique again, to avoid issues when, for example, trying to detach an object from a group while its transforms are instanced.

3DS Max 2023 - Rotate And Scale Using Working Pivot

0 votes

In a previous tutorial: https://youtu.be/ZDW0SOLPtrk I've done 3 years ago,
I explained a technique to Rotate And Scale an object using Snap, where the snapping point can be on the object itself or on another object. In Max 2023 that technique doesn't work anymore. This tutorial will show you another way to do that, using the working pivot.

3DS Max - ShapeBoolean - Part 2

0 votes

In this second part of the ShapeBoolean series, we'll take a look at 3 other methods for combining shapes: Sym.Diif, Merge, and Attach.

3DS Max - Tip - Ctrl + Right-Click vs Right-Click Spinners

0 votes