Tagged 'Tutorials'

Scripted controllers and object references in 3dsmax R6

13 votes

Coding a 'Blueprint Manager' script series

37 votes

This three-part video tutorial series is looking at how to create a ‘Blueprint Manager’ script in 3Ds Max.

Video Tutorials Photo Studio Pro V6+

0 votes

Hi Guys + Girls,

Videotutorials: http://www.infinity-vision.de/software/photo-studio/video-tutorials/

Photo Studio Pro V6+ Video Tutorial: "Beginn Part I".
My english is poor, so is this video without sound. I hope it help to understand the first steps: "create a dataset", "realtime exposure" etc..

3DS Max - Remove Materials Utility Has No Undo - Fixed With Maxscript

1 vote

In this tutorial, we will learn how we can replace the Remove Material utility with our own tool using a single line Maxscript, and we will learn how to convert this line of code to a regular tool by creating a button for it and place it on our toolbar. The reason for this is that the built-in tool is missing the Undo operation.

How to use the "Grouper" script

0 votes

This tutorial shows how to use the "Grouper" script.

3DS Max - Edit Poly - Different Usage For Animate

0 votes

In this tutorial, we will see how we can use the Animate feature in the Edit Poly modifier so that we can, after adding another modifier on top of it, go back and change some of the values of the parameters, like for example, Bevel, Extrude, Inset, etc,...

3DS Max - Hold Fetch - Create a Restore Point

0 votes

In this tutorial, we will learn how to create a restore point of your scene that you can go back to, in case a crash happened, or if the Undo/Redo records are deleted.

3DS Max - Curve Editor Blank - Fixed

0 votes

In this quick tip 3DS Max tutorial, we will see how to fix the blank Curve Editor when we try to open it after selecting an object.

Lesson 21-3DS Max-Total Beginners-Multi SubObject Material And Multi UVWMaps

0 votes

In this tutorial, for total beginners, we will learn how to apply multiple materials to the same object, and starting from minute: 3:47 We will add a texture map for each of those materials, then, we will learn how to apply multiple UVW Maps modifiers to the object and have each one of them control a specific texture from those sub-materials.

Modeling a Lego Snowspeeder in 3ds max

28 votes

In this tutorial I will build a complete Star Wars LEGO model from scratch using Autodesk 3ds Max 8. Originally I made this for the speed modeling contest. Since the purpose of this contest is to model as much as possible within one hour, I didn’t model the underside of the lego bricks (or the underside of the model).