Tagged 'Tutorials'

How to create a self-updating Max Script or Macro Script

17 votes
How to create a self-updating Max Script or Macro Script

**DISCLAIMER:

Bokeh in 3dsmax with particle flow and maxscript

24 votes

Note from admin - I just ran across this great tutorial showing how to use maxscript and pflow to render fast, simulate dof based on camera focus.

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This script will define particle’s scale and transparency depends on camera’s focus. Now you can animate the geometry or the camera and render the particles with scanline. Don’t forget to cache all the particles for viewport/render using the Cache operator.

This setup renders pretty fast as opposed to mental ray’s or vray’s honest dof. And we have fast bokeh effect with the ability to inceract with scene geometry.

Tutorial #003 - Superflow Elements

52 votes

Superflow

V-MOTION Solutions Tutorial #003 - Superflow Elements

Software: 3ds Max

Learn how to use Superflow Elements

Topics discussed:
- Installation
- User Interface
- Quick Array Creation
- Rotation / Translation Controllers
- Animation Controllers & Workflow
- Realtime Spline Rig

Length: 11 minutes / Download Tutorial for High-Res

Download Superflow Elements: www.v-motion.co

Superflow - Bachelor Thesis: superflow.ian-clemmer.com

Use vertex color as input to Bitmap controller

1 vote

In this tutorial I used a "Vertex Paint" modifier to paint on the surface and using the colors of the surface in a bitmap controller I modified a parameter of parametric array.
This approach works on 1D array while for 2D array you need to do some extra works to achieve the same effect.

3DS Max - Scene States - Multiple Rendering Scenarios In One Scene

0 votes

In this video, you will learn how to create different scene states for different rendering scenarios without having to save multiple Max files. After creating those states you can toggle between them in one click.

3DS Max - Can't Weld Vertices On Meshes Or Splines - Fix

0 votes

In this tutorial, we'll why vertices won't weld on meshes or splines and
How to fix this problem.

3DS Max - Subdivide Equally Editable Poly Edges

0 votes

In this tutorial, we will learn how to equally subdivide Editable Poly edges,
By inserting the desired number of vertices, equally distanced. This can help us create many random patterns. In addition, you'll find some small useful And off-topic, tips for Turbosmooth and Connect vertices usage.

Lesson 13 - 3DS Max - Total Beginners - Intro To TurboSmooth - Part 1

0 votes

In this tutorial, we will learn about TurboSmooth modifier, what's for, how it works, how to use support edges to constraint the smoothing to specific parts of the model, and finally a quick explanation of why professionals recommend keeping your polygons as quads(= 4-sided polygons).

3DS Max - Vray Frame Buffer - Real Zoom explained

0 votes

In this tutorial, we will look at the difference between the regular zoom inside the Vray Frame Buffer, and the Real zoom. The benefit of using Real zoom is that it acts as if you're getting closer to the actual geometries in your scene and rendering them, also, in this mode you can check out other parts of your scene, not included in your actual rendering limits, without the need to mess up your camera location, or, if you're in a perspective viewport, messing up your viewpoint.

3DS Max -Tip - Quickly Reposition The Pivot Location

0 votes

In this quick 3DS Max tutorial, we will see how to relocate the pivot point to some specific locations using the Transform Toolbox.