Tagged 'Cameras'

Turnaround Camera

6 votes

Automatically create a camera that rotates around a selected object

viewFrustum

21 votes

"Select a camera - then run this MacroScript in 3ds max R6 to create a geometric representation of the camera's view frustum (can be useful - for example - in combination with Vol.Select to remove geometry that is not seen by the camera).Will handle non-square pixels - renaming objects and allows for an offset between camera FOV and view frustum angle. [Based on code by Christopher Subiago]"

VrayCamLister

32 votes

Simple script for VRay & PhysicalCameras management in your scene.

WkSequenceManager

5 votes

"The purpose of this script is to facilitate the use of several cameras in a scene. For every part of the animation to be rendered - we associate a sequence - which is defined by a name - a time range - a camera - an index and a path to save the corresponding rendered frames.

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