Tagged 'Cameras'

Camera Animator

12 votes

This script creates a new animated camera that animates along the scene cameras. Every position and rotation is stored in an animation key. It lets you render a number of cameras without making numerous network renderjobs or having to set up the video post every time.

Camera-Based Face Selection

8 votes

"Selects faces based on a threshold angle between the camera direction and an EditableMesh's face normals.
Version 0.6 update adds 3ds max 4.x support"

SetFL

4 votes

"A number of camera people have noticed that max cameras' focal length has a lower limit of 9.857mm. Strange. huh? Well. Here's a little script that works around that."

Multi Camera Renderer

7 votes

Allows to render multiple cameras from a list defined by user : -> Save/Load capabilities for list of cameras and interface parameters -> Rendering log file generation -> Optionnal user defined script can be executed before each camera rendering -> Optionnal user defined script(s) can be executed anywhere in camera rendering list -> Frame selection for each camera to be rendered -> English and Fre

Camera Track set

5 votes

Includes 3 scripts - EasyCameraTrack - Reverser and MotionTrans that aid in camera tracking.

panoVR.max

8 votes

Panoramic image generator and stitcher for 3ds max. Automates the creation of a 360 degree panoramic render - then provides a tool to stitch the images into a single file.

DOF Toy

7 votes

A Depth of Field Toy to play around with your 3dsMax camera. This script uses real world analoge camera f/stop - focal lenght and focal distance to visualise with the manual clipping feature from the maxcamera the the area of DOF.
The script works with maxcameras - brazil camera and maxwell cameras.

Blinders

6 votes

Helps with projects such as ride films - where there's a lot of geometry that gets processed needlessly. Basically - if an object isn't visible to the camera at a given frame - (like you've already passed it and it's behind the camera now) it's still getting analyzed during the preparing objects stage - wasting render time.

TerraCamOut

4 votes

This exports a max camera to a terragen script. The interface has some information about how to use it. (After you render your terragen sequence with this - you can re-project the renders in max onto your imported terragen mesh and render motion blur.)
Interface snapshot

Camera Orbit

4 votes

This script automatically creates a camera that will orbit the selected objects. The distance of the camera is calcualated based on the size of the selected objects so that they will always fit the screen. This tool is great for creating demo reel renders of models and animations.