Helps with projects such as ride films - where there's a lot of geometry that gets processed needlessly. Basically - if an object isn't visible to the camera at a given frame - (like you've already passed it and it's behind the camera now) it's still getting analyzed during the preparing objects stage - wasting render time. This wasted time can become tremendous when you have a really large environment - as in when you're doing tunnel blast scenes for ride films. So - what you do is create a box that follows your camera - everything inside this box at a given frame will be given a visibility track with a value of 1 - everything outside the box will be given a visibility track with a value of 0 - so now objects are only visible if it's near the camera inside the box.
Script
Blinders
By Blur Studio · 2006-10-21
- Version
- 1.02
- Version requirement
- 7; 6
- Date updated
- 2001-03-15
- Votes
- 6
- Download
- Download
Description
Additional Info
For a max 5 - 4.2 version of this script - please download bspack_r4_r5_v031.zip. Use the original bspack_r42.zip if you want only max 4.2 compatibility.
The only major differences between script packages are slight version compatibility issues - there are no new scripts added between the 3 packages.
The only major differences between script packages are slight version compatibility issues - there are no new scripts added between the 3 packages.
Tags: Cameras