Tagged 'Cameras'

Camera Cutter

9 votes

"This utility lets you specify when to cut between any number of cameras and creates a new camera animated to that effect. This is not a replacement for Video Post camera cutting for final rendering - but rather a way to view cuts directly in the viewports - and for previews."

viewFrustum

21 votes

"Select a camera - then run this MacroScript in 3ds max R6 to create a geometric representation of the camera's view frustum (can be useful - for example - in combination with Vol.Select to remove geometry that is not seen by the camera).Will handle non-square pixels - renaming objects and allows for an offset between camera FOV and view frustum angle. [Based on code by Christopher Subiago]"

ShowCameras

6 votes

Made for hotkey use - if any cameras are visible - the script hides the cameras - if all cameras are hidden - it makes all cameras visible. Good for quickly hiding and unhiding all your scene cameras. Note: While there is a toggle under display to show or hide cameras - if you hide a cameras and then uncheck that box - the cameras is still not shown because you manually hid it.

Turnaround Camera

6 votes

Automatically create a camera that rotates around a selected object