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Submitted by Michael Comet on Fri, 2006-10-20 20:45
8
votes
This script allows you to control a single camera called 'cameraMain' by 'Target (ie: 2 point)' cameras and frame ranges. You specify any number of shots - the frame range for each shot - and which camera is used for each shot. cameraMain is then automatically updated during scrubbing - playback - rendering - previews - etc... so that it will take on the properties of the proper shot camera.
Manage camera/viewport.
- Dynamically builds a UI listing all target and free cameras.
- Allows camera selection, setting active viewport to any camera, cycling active viewport thru cameras, and dollying any camera.
"The purpose of this script is to facilitate the use of several cameras in a scene. For every part of the animation to be rendered - we associate a sequence - which is defined by a name - a time range - a camera - an index and a path to save the corresponding rendered frames.
Simulates camera shaking in earthquakes - explosions - etc.
Usage: take a good perspective view - go to frame where you want it to start and run the script. Now you have a new free Camera - Camera_Shaken01 - that has a procedural shake animation layered on position track.
Submitted by Christopher Subagio on Fri, 2006-10-20 20:45
18
votes
Teensy little script that creates a geometry cone that mimics the camera cone. It creates a pyramid - and does some wiring to make it match the camera - and stay matched - even if you animate the position - and fov. The purpose of the geometry is to use in a mesh vol select to pass up the stack to modify an object/faces only when they are in view of the camera.
Submitted by Thomas Kroes on Fri, 2006-10-20 20:45
6
votes
"I always run into problems when animating a camera over a path etc and rotating it etc. So I have made a plugin that combines a number of functions in one.
A simple script that facilitates the modification of XYZ values of cameras but instead of picking from the selection floater (or the Select by name screen) - you can select form a cameras-only list and change the values on the fly. Press the Switch to camera button to view the changes from the camera view. View screenshot