Tagged 'Cameras'

FPSmove

5 votes

The FPS like game the camera moves. Bottom and collision checking possibility

Camera Manager

8 votes

This script allows you to control a single camera called 'cameraMain' by 'Target (ie: 2 point)' cameras and frame ranges. You specify any number of shots - the frame range for each shot - and which camera is used for each shot. cameraMain is then automatically updated during scrubbing - playback - rendering - previews - etc... so that it will take on the properties of the proper shot camera.

CameraControl

5 votes

Changes Camera settings for several cameras at the same time.

Camera Switcher

22 votes

The script is a small floating dialog which will mainly let you switch between cameras
in your scene. (plus some other handy features built-in)

 

CamMgr

6 votes

Manage camera/viewport.
- Dynamically builds a UI listing all target and free cameras.
- Allows camera selection, setting active viewport to any camera, cycling active viewport thru cameras, and dollying any camera.

WkSequenceManager

5 votes

"The purpose of this script is to facilitate the use of several cameras in a scene. For every part of the animation to be rendered - we associate a sequence - which is defined by a name - a time range - a camera - an index and a path to save the corresponding rendered frames.

ShakeCam

6 votes

Simulates camera shaking in earthquakes - explosions - etc.

Usage: take a good perspective view - go to frame where you want it to start and run the script.
Now you have a new free Camera - Camera_Shaken01 - that has a procedural shake animation layered on position track.

CameraCone

18 votes

Teensy little script that creates a geometry cone that mimics the camera cone. It creates a pyramid - and does some wiring to make it match the camera - and stay matched - even if you animate the position - and fov. The purpose of the geometry is to use in a mesh vol select to pass up the stack to modify an object/faces only when they are in view of the camera.

CAMERA MANAGER

6 votes

"I always run into problems when animating a camera over a path etc and rotating it etc. So I have made a plugin that combines a number of functions in one.

Camera Location

5 votes

A simple script that facilitates the modification of XYZ values of cameras but instead of picking from the selection floater (or the Select by name screen) - you can select form a cameras-only list and change the values on the fly. Press the Switch to camera button to view the changes from the camera view. View screenshot