ScriptSpot is a diverse online community of artists and developers who come together to find and share scripts that empower their creativity with 3ds Max. Our users come from all parts of the world and work in everything from visual effects to gaming, architecture, students or hobbyists.
Submitted by Martin Breidt on Fri, 2006-10-20 20:45
21
votes
"Select a camera - then run this MacroScript in 3ds max R6 to create a geometric representation of the camera's view frustum (can be useful - for example - in combination with Vol.Select to remove geometry that is not seen by the camera).Will handle non-square pixels - renaming objects and allows for an offset between camera FOV and view frustum angle. [Based on code by Christopher Subiago]"
With this useful and funny script, you can isolate in a ListBox, the category object in Geometry, Shape, Light, Helper, Camera and Space Warp in the viewport. We can select, rename and count the items in the scene. Useful in many work situation.
Submitted by Xavier CROUZY on Fri, 2006-10-20 20:45
7
votes
Allows to render multiple cameras from a list defined by user : -> Save/Load capabilities for list of cameras and interface parameters -> Rendering log file generation -> Optionnal user defined script can be executed before each camera rendering -> Optionnal user defined script(s) can be executed anywhere in camera rendering list -> Frame selection for each camera to be rendered -> English and Fre
"Selects faces based on a threshold angle between the camera direction and an EditableMesh's face normals. Version 0.6 update adds 3ds max 4.x support"
Submitted by Michael Comet on Fri, 2006-10-20 20:45
8
votes
This script allows you to control a single camera called 'cameraMain' by 'Target (ie: 2 point)' cameras and frame ranges. You specify any number of shots - the frame range for each shot - and which camera is used for each shot. cameraMain is then automatically updated during scrubbing - playback - rendering - previews - etc... so that it will take on the properties of the proper shot camera.
"creates a camera that simulates the slight shake of a handheld camera. you can see the effect here. in max - switch to perspective mode and align your viewport how you want it & click the button (or shortcut or quad) & the camera will automatically align itself to the view and the viewport will switch to camera view."
This script automatically creates a camera that will orbit the selected objects. The distance of the camera is calcualated based on the size of the selected objects so that they will always fit the screen. This tool is great for creating demo reel renders of models and animations.
Submitted by Christopher Grant on Fri, 2006-10-20 20:45
8
votes
Panoramic image generator and stitcher for 3ds max. Automates the creation of a 360 degree panoramic render - then provides a tool to stitch the images into a single file.