Tagged 'transform'

Set individual transform keys

13 votes

Need to key only the X position, or the Z rotation? This is a very basic script that pops up a little window having position X, Y and Z buttons individually, and the same for rotation. I left scale out of this since you'd have to assign a new controller for that to happen individually.

Clever Move

3 votes

This script cycles through the coordinate system of the move tool. Press once for 'View' - again for 'Local' and once more for 'Parent'. Each press advances a coordinate system. Best when mapped to the 'W' key - replacing the standard 'Move' Tool.

Base Pivot

3 votes

This script will set the pivot point of all selected objects to be at the centre of their bases.

Check_Objects_For_Pos_At_Origin.ms

2 votes

Run this script to check if objects have been collapsed to the origin [0 -0 -0]

UI_Align_Pos_X_Center_To_Center.ms

2 votes

Align Position X of selection to target from Center to Center

UI_Align_Pos_Z_Center_To_Center.ms

5 votes

Align Position Z of selection to target from Center to Center

UI_Align_Rotation_XYZ.ms

2 votes

Align Position Rotation and Scale of selection to target from Center to Center

transformReset

1 vote

Resets the position - rotation and / or scale of the selected objects.

Rotation > frame > axis

2 votes

This script allows the user to choose a rotation angle - frame number and axis - and it will rotate an object and generate a keyframe for that rotation.

Explode SketchUp

6 votes

I found when exporting from Sketchup in 3DS format I tended to use 'Export: Objects in Heirachy' which keeps the names of the objects in the transfer.

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