Tagged 'transform'

ViewsMan

23 votes

Save and restore unlimited views.
You can save views in one scene and load them in another scene.
Double click in the list to restore the saved view.

ViewsMan

The idea come from AutoCAD where you can save up to 5 views. Im not sure (never see) how exactly this feature works in AutoCAD, I just read about this in the ScriptSpot.com, and I hope this tool is useful anyway ;-)

AndyE Tools v1.0

36 votes

Reduce Transform Keys

17 votes

This is not my first attempt at writing max script, I've hacked a ittle around the edges with adding custom attributes - Thanks PEN - but this is my first attempt at a useful/functional tool.

Reduce Your Transform Keys is designed to strip away all the transforms that don't do anything.

By default the range is set to your current animation range but you can confine the key pruning to a specific region for your timeline.

I don't like losing the key a frame 0 so I added a radiobutton to add one and ...

Copy/Paste transforms

13 votes

Copies the transforms of selected objects to a
buffer and then pastes them onto a new or existing selection.
It has the option to paste the position and/or the
rotation
and can paste it flipped around a world or custom object's
axis.
Handy for mirroring poses or animation rig components.

Randomize

13 votes

Rollout Interface

Randomize v3.1.ms

Randomize allows the user to generate
a randomness to objects on mass that might
otherwise look to well ordered....

Reset XForm

21 votes

PEN Reset Xform is designed to make the task of resetting xforms on objects easier. This is done by automating the process of locating objects that need to have their xforms orthogonalized and or normalized. Objects that have been mirrored at the object level or scaled at the object level in any way will result in a transform matrix that doesn't have all of its axes at right angles to each other or the axes are not one unit in length. 

Editable Poly to ADD Edit Poly (vertex transformer)

8 votes

(vertex) to ADD as Modifier (vertex position) for clone Object

Non-Destructive Freeze Transform

23 votes

Freeze and/or zero-out transforms on objects while keeping all existing controllers in-tact. This means any existing constraints, script controllers, expression controllers, noise controllers, etc., will still be there afterwards.

circleArrayMaker

15 votes

Similar to array, but always rotates your objects to make a complete circle.

Incremental Transform

14 votes

A script to move or rotate an object set of ObjName[_###] Will work on multiple ObjNames, but provides confirmation request for mis-matched object base names. Objects are sorted in alphanumeric name order for incremental transformation, i.e., obj_001 +10 deg., obj_002 +20 deg, obj_003 +30 deg...

Axis-space selectable. Not very elegant, but seems to work OK.

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