Tagged 'Rendering'

2DTracker

11 votes

"Here is a script that calculates the 2D position of a 3D object on the rendered image depending on the camera properties and render resolution. Two files are exported containing animation curves to be loaded into Shake for tracking purpose. It doesn't matter if the object isn't visible on screen.

WkAnimeland

3 votes

This script simulates the typical cartoon black outline around the target object by doubling and flipping its mesh. Some options can add noise to get funny results. If target object already has a lot of faces - it can become very heavy and may take time to render. If it doesn t have a lot of sharp angles - the other script - WkAnimeLandMaterial - is more adapted.

ClipCompare

6 votes

Perhaps you've used the RAM player and thought 'jeez - I wish I could see all of both video clips!' Or maybe you've simply been wondering what two video clips look like playing side by side. Either way - this is the script you've been looking for!

MTO (Max Transparency Override)

5 votes

Probably obsolete soon - but here is a simple rollout that enables you to set the 'max transp - levels' to greater than 100 in V-Ray (usefull when you have a lot of overlapping transparent objects and the environment shows when it shouldn't).

NOTE: 12/10/04 Fixed error message generated from incorrect .mzp file...

SequenceChecker

4 votes

Check a sequence of rendered images for missing/dropped frames.

ChannelSaver

6 votes

A that lets you save 12 different optional channels to TGA files. Basically splits the content of a typical RLA or RPF into separate bitmaps. Support for multiple layers per frame per channel.

Voxels

7 votes

Basicly it takes you selected view and turns it into an array of small boxes representing you image. Each box however is offset based off of the z depth of the image. There for only looking at the image straight on results in the image you rendered. Looki

Smudge

3 votes

"As You can see below it's a very simple effect - it's also very fast. Writting this script was kind of warm up before something bigger. I also wanted to explore some new possibilities of MAXScript in 3ds max 4.2.
Examples: Original - Result - "

GIC

3 votes

finalRender script that automates the process of first having to turn off GI caustic objects like glass etc. before GI calculation (reuse solution off - show samples on) - then reactivate the objects and re-render without samples and reuse solution used.

Know

0 votes

"This script launches a tool that monitors the backburner.log for network rendering failures and completions and launches a user specified program.
A popular addition would be to write a .bat file and then have it launch the .bat file to execute multiple commands such as netsend - play a sound - etc. . .

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