Tagged 'Rendering'

RenderMask

373 votes

Render different types of masks (Luminance, RGB, Reflection, Lights/Shadows, ObjectsID, SSS, Texture, AO, ZDepth, Specular, Refraction). The script don't affect the scene materials, lights and render settings.
(this version support only V-Ray render engine)

Batch Camera Render

270 votes

This script aims to replace standard 3dsmax's Batch Render and imitates Houdini Output Node workflow. Using it you can specify rendering parameters - frame size, frame number, output path - directly to camera object, so every camera in scene 'knows' what it intended to render. Additional functionality is Lighting Assignment - you can specify which light will be turn on or off for selected camera during the rendering.

1.16:

  • CoronaSun supported inside Daylight System

1.15:

  • Don't Save Render Elements Checkbox (Thanks to antomor)
  • Limited support for camera objects in xref scene files (Only root objects in first level xrefs. Cameras in nested xrefs not supported)

1.13 Bugfix:

  • Deadline submission should work now

1.12 New Feature:

  • Deadline support.
    Very basic imlementation, it allows you to submit your jobs on a deadline server. Enter deadline repository address and check "Use Deadline" checkbox. Other checkbox doesn't matter in this case ("Net render", "Show Submit Dialog").
    Probably it requires Deadline 3ds max Submitter installed. I didn't have a chance to check it on a clean machine.

1.11 Features and fixes:

  • State sets support added
  • "projectname" keyword added which resolves to project's folder name
  • other fixes and improvements

1.10.3b Fixes:

  • Crash when vray ir/lcache maps are set to auto-save
  • Region render was not set properly during the rendering

This is major update of the script, so it may not be as stable as before. Backup scenes or cameras at least before running this version. More information can be found here - 1.10b Multiple presets for each camera

Previous updates:

1.10.2b Fixes:

  • Problems with render elements paths
  • Copy/paste of render region settings
  • Properly convert render region values when change resolution

New features:

  • Multiple presets for each camera
  • New keyword %presetname% to support multiple presets
  • Distributed rendering checkbox added to vray common settings
  • Bugfix - Net render not starting after cancelling during local rendering.
  • Improved performance with scenes with lots of cameras
  • Added support of Vray RT as a production renderer
  • Added support of using MFRender script to render scenes through BatchCamera script.
  • Bugfix - Error was popping up sometimes during drag-n-drop
  • Bugfix - Render elements didn't render in certain conditions
  • Bugfix - Pre-render/post-render scripts didn't work on network rendering
  • Bugfix - Select All and Toggle All buttons didn't work properly

Here are some details: http://usakhelo.github.io/batchcam/batchcam-1.9.20.html

Project Manager

594 votes
3rd version of Project Manager gains a lot of new features to manage 3D Assets. 
There is most unique from them – the ability to assign custom previews to materials, associate files with materials, and create a gallery of files associated with any type of assets including materials. 
You can also write a description for material and, of course, assign categories to materials.
 

Project Manager version 3.15.78

  • Adds an ability to batch rename Materials
  • Allows to setup desired view for studios without a camera on rendering previews for models
  • Adds support to MySQL databases that installed on Linux
  • Some optimizations on plugin activation
  • Fixes an issue with creating material on dragging bitmap to Multi-Material
  • Fixes an issue with adding comments and assign Categories to materials
  • Fixes an issue with interactive rendering 3D files on some computers
  • Fixes an issue with display Gallery icons in some cases
  • Fixes an issue with relinking OSLMap
  • Fixes an issue with slow opening right-menu on the Asset Tracking tab in some scenes
  • Fixes some minor issues with assigning maps to Environment
  • Fixes some minor issues on selecting multiply directories
  • Fixes an issue with moving Categories to top level
  • Fixes a bug in the API method "KstudioManagerCategory.GetNodes()"
  • Fixes an issue with refreshing assets after relinking in version 3.15.55-3.15.70
  • Fixes an issue with colorizing sub-directories
  • Fixes an issue with running the plugin on some computers
  • Fixes other some minor issues
  • Adds an ability to create a dome light on drop HDRI files onto viewport for Redshift, Octane, Final, FStorm and Arnold renderers (VRay dome already supported)
  • Uses a spherical type as default for texture maps that are used in an environment or dome light
  • Adds an ability to reassign images used on selected dome lights with the button "Assign to Selection"
  • Adds an ability to convert images to TX format [Convert Images tool]
  • Extends the search options in the Categories. (See the "Categories" option in the "Search options")
  • Adds support to keep hierarchy on replacing. (Currently supports only on replacing using single node)
  • Adds support to undo on replacing objects
  • Uses the Redshift Bitmap by default for Redshift renderer
  • Display a confirmation dialog when overwrites an existing proxy file
  • Adds new API methods PMStructureInfo.GetDescription(), PMStructureInfo.UpdateDescription() *
  • Adds new API struct for manage Categories: find categories, add new categories and assign categories to files. **
  • Fixes an issue with resetting V-Ray VFB buffer on rendering preview
  • Fixes a bug setting path for links contained illegal characters
  • Fixes an issue with execution some commands in 3Ds Max 2022.1
  • Fixes an issue with dropping materials to Slate Material Editor in 3Ds Max 2022
  • Fixes an issue with importing large databases to MySQL
  • Fixes an issue with using the API method 'GetSelectedItemsInfo()' for materials
  • Fixes an issue with display information about texturemaps for some max files in the status bar
  • Fixes a minor issue with paint in a scene with 3d models using the "3Ds Max Paint Settings"
  • Some other optimizations and speed improvements
  • Adds an ability to export several types of proxy files to other formats *
  • Adds an ability to Find & Replace part of paths in batch mode ["Batch Render&Relink"]
  • Fixes an issue with managing material categories in some cases
  • Fixes an issue with reading/writing/applying some setting
  • Fixes an issue with exporting 3d files to 3ds Max file format
  • Fixes an issue with grouping some models on merging
  • Fixes an issue with detecting correct bounding box for some models on rendering
  • Fixes a bug when System Environment Paths contains invalid paths
  • Fixes an issue with changing the interface in version 3.14.32
* Currently supported to Corona, Final Render, FStorm, Octane and VRay Proxy

 
 

Update History for all versions.

Models 3D Models Browser
Materials Materials Browser
 
Textures Textures Browser
IES IES Photometric Browser
Asset Files Asset Tracking

SolidRocks

568 votes

SolidRocks V2.3 is out !!  Support for V-Ray NEXT (update 2.1) and  MAX 2013-2020 ! Rebus Farm/RANCH Computing interoperability

SolidRocks adjusts and optimise all needed Vray parameters to reach the best rendertime/quality ratio.

Learn Vray progressively, see in realtime changes made by SolidRocks when you change resolution/quality.

V-Ray Studio Setup Pro

255 votes

V-Ray Studio Setup Pro is a plugin for automating studio lighting setups for use with the V-Ray rendering engine and 3ds Max.

FEATURES

Quick Vray Camera for 3dsMax2016 and Vray 3.xx

4 votes

Very simply script which allows the creation of  "hidden" Vray Physical Camera in 3dsMax2016 with Vray 3.xx

qvc

In the last release of Vray 3.2 for 3dsMax, the Vray Camera does not appear; VRay uses the physical camera of 3dsmax. If you write in maxscript: " vrayCreateVRayPhysicalCamera() " we can create the "hidden" Vray physical camera.

Quick Vray Camera, facilitates the work for us.

VRay Batch Render

67 votes

VRay Batch Render is a fully automated batch rendering tool for V-Ray(3dsmax,architectural rendering).

Batch Camera Render 2

10 votes

RappaTools v1.92

558 votes

RappaTools3 and RappaTools2 available... see new website: http://remusjuncu.com/rappatools/

See RappaTools3 PlayTime 02 Here  and RappaTools3 PlayTime 03 Here !

Vray ambient occlusion

49 votes

This script renders an ambient occlusion pass with VRay from any scene - without changing anything. There is no need to prepare the scene in any way either.

VRay 1.5 or higher is required for the script to run!
If you are using VRay 1.46, there is an older version available, without dirtmap features.

 

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