Tagged 'Rendering'

Batch Camera Render

252 votes

This script aims to replace standard 3dsmax's Batch Render and imitates Houdini Output Node workflow. Using it you can specify rendering parameters - frame size, frame number, output path - directly to camera object, so every camera in scene 'knows' what it intended to render. Additional functionality is Lighting Assignment - you can specify which light will be turn on or off for selected camera during the rendering.

1.10.3b Fixes:

  • Crash when vray ir/lcache maps are set to auto-save
  • Region render was not set properly during the rendering

This is major update of the script, so it may not be as stable as before. Backup scenes or cameras at least before running this version. More information can be found here - 1.10b Multiple presets for each camera

Previous updates:

1.10.2b Fixes:

  • Problems with render elements paths
  • Copy/paste of render region settings
  • Properly convert render region values when change resolution

New features:

  • Multiple presets for each camera
  • New keyword %presetname% to support multiple presets
  • Distributed rendering checkbox added to vray common settings
  • Bugfix - Net render not starting after cancelling during local rendering.
  • Improved performance with scenes with lots of cameras
  • Added support of Vray RT as a production renderer
  • Added support of using MFRender script to render scenes through BatchCamera script.
  • Bugfix - Error was popping up sometimes during drag-n-drop
  • Bugfix - Render elements didn't render in certain conditions
  • Bugfix - Pre-render/post-render scripts didn't work on network rendering
  • Bugfix - Select All and Toggle All buttons didn't work properly

Here are some details: http://usakhelo.github.io/batchcam/batchcam-1.9.20.html

RenderMask

362 votes

Render different types of masks (Luminance, RGB, Reflection, Lights/Shadows, ObjectsID, SSS, Texture, AO, ZDepth, Specular, Refraction). The script don't affect the scene materials, lights and render settings. Support "FumeFX" and "HairFarm".

Render Region

18 votes

Render Region - 3DS MAX scripted RenderEffect.   While Render Region some versions of Arnold/Mental Ray blacks out everything but the region render after it's done. This scripted RenderEffect  allows the previous image to remain in the VFB, along with the newly rendered region.

- v1.1.0 (22.11.2016) Added 3dsmax 2017 support with HighDPI fix.
- v1.0.1 (20.10.2007) - added support for MAX 2008. 

SolidRocks

564 votes

SolidRocks V1.9.5 is out !!  Support for  MAX 2010-2016, Vray 2.x-3.3 ! Rebus Farm/RANCH Computing interoperability

New presets for Vray 3.3 : Now render better AND faster !

Vray 3.3 is now totally managed into this new SolidRocks.

Render Node Monitor

2 votes

Hi!

If you have render nodes, and you are rendering with Backburner™, V-ray™ or Corona™

If it is hard to see and manage which spawners are running on which nodes, and you are using remote desktop for it

If you need to restart your spawners/nodes frequently, because your nodes sometimes doesn't connect into the distributed render

If multiple users are using the same render nodes at the same time, and it is hard to see which node is used by whom

Render Node monitor could help you:

Batch Render Master

2 votes

This a high efficiency render tool which is major used in Single Frame of inteior and exterior V-Ray rendering,animation features will add in future,not current version.

Description:
Batch Render Master is an awesome and fastest render plugin for Vray & 3dsmax,allows you to render your Vray scenes in a fully automatically way.

Major features:

Multiple scenes rendering

Multiple cameras rendering

Automatic create & load GI maps

Project Manager

584 votes

Project Manager - Asset Browser for 3ds Max

  • Easy to organize and use 3ds Max models, materials, textures and lights.
  • Interactive rendering previews for materials and IES files.
  • Show native previews for 3ds Max files, HDRI & etc.
  • Search files by tags and file-names.
  • Missing external files management.
  • Support to most used renderers like Vray, Corona, Octane, Mental Ray, Maxwell & etc.

Changes for Project Manager v.2.50.64:

  • Redesign the interface.
  • Increase the size of thumbnails up to 512px
  • Adds support to different screen dpi settings.
  • Displays more information about files.
  • Keeps original names for objects after merging.
  • Adds new function to API “PMpostrFileMerge”.
  • Fixes an issue with auto detecting the Corona as default renderer for materials and scenes.
  • Fixes a bug when 3ds Max freezes when interactive rendering materials.
  • Fixes a lot of bugs and issues with interface.
Project Manager

 

Update History for all versions.

Models 3D Models Browser
Materials Materials Browser
Textures Textures Browser
HDRI HDRI Browser
IES IES Photometric Browser
Asset Files Asset Tracking

overscan

26 votes

Useful utility if you need extra image margins for your renderings - it adjusts your camera and render settings so that your old image will be part of the new rendering without changing perspective - just like changing Canvas Size in Photoshop - but in 3D.

PowerCoreTools: 3ds Max's CPU management tool

7 votes

PowerCoreTools:

Just released version 1.2 of my PowerCoreTools CPU managment script for 3ds Max

A tool to control CPU usage while 3ds Max is rendering. Automatically sets process priority and affinity ( the number of  CPU cores the render process uses) at render start. Restores the initial settings when the rendering is done. Can be configured to run in a complete transparent  No-UI mode, which is launched right after 3ds Max has started.
This keeps your workstation responsive for other tasks while rendering. A second 3ds Max session stays responsive and can be used to continue work on different tasks.

A look at the following screenshot will probably tell more than thousand words:

PowerCoreTools in Action

VrayHDRITool

39 votes

Easy way to set VrayHDRI map. Select  only one object and run the script

 Version: 2.4

  • "HDRI List" now search in lights and environment for HDRI maps

Screenshot

Syndicate content