Tagged 'Rendering'

SolidRocks

562 votes

SolidRocks V1.9.5 is out !!  Support for  MAX 2010-2016, Vray 2.x-3.3 ! Rebus Farm/RANCH Computing interoperability

New presets for Vray 3.3 : Now render better AND faster !

Vray 3.3 is now totally managed into this new SolidRocks.

Light Detictive

1 vote

Light Detictive is a Tool designed to mange complex lighting setups. --not only control include and exclude by selection or sets fast , but olso investigate the lights on the scene see exclude and include lists , --olso investigate objects which light affect them of not. -- fast Group Lighting specific objects .
support MentalRay and Vray.
 

RenderGuy

1 vote

RenderGuy is Rendering/lighting/fixing tools you can Fix your missing maps ,collect your maps or archive it ,copy paste objects materials lights between different files , mange complex lighting setups with Light detictive ,quick mr studio and quick passes.
IF you do alot of rendering you will need this, All in one.

Batch Camera Render

246 votes

This script aims to replace standard 3dsmax's Batch Render and imitates Houdini Output Node workflow. Using it you can specify rendering parameters - frame size, frame number, output path - directly to camera object, so every camera in scene 'knows' what it intended to render. Additional functionality is Lighting Assignment - you can specify which light will be turn on or off for selected camera during the rendering.

Updates:

  • Improved performance with scenes with lots of cameras
  • Added support of Vray RT as a production renderer
  • Added support of using MFRender script to render scenes through BatchCamera script.
  • Bugfix - Error was popping up sometimes during drag-n-drop
  • Bugfix - Render elements didn't render in certain conditions
  • Bugfix - Pre-render/post-render scripts didn't work on network rendering

Here are some details: http://usakhelo.github.io/batchcam/batchcam-1.9.20.html

Project Manager

583 votes

Project Manager

  • Easy to organize and use the 3ds Max models, materials, textures and lights.
  • Interactive rendering previews for materials and IES files.
  • Show native previews for 3ds Max files, HDRI & etc.
  • Search files by tags and file-names.
  • Missing external files management.
  • Support to most used renderers like Vray, Corona, Octane, Mental Ray, Maxwell & etc.

Changes for Project Manager v.2.26.22:

  • Add the ability to import 3d models as Octane Proxy.
  • Add support to Octane renderer version 2.XX
  • Uses the CoronaBitmap instead Bitmaptexture when use the Corona renderer as current renderer.
  • Uses the Rgb image texture instead Bitmaptexture when use the Octane renderer as current renderer.
  • Fixed a bug with creating a Octane diffuse material from texture.
  • Fixed a bug in the Demo version when a customer try search the asset files.
  • Fixed issue with renaming a Catalogs.
  • Fixed issues with creating and relinking a Maxwell lights.
  • Fixed some minor issues with material tree.
  • Update SQLite to latest version.
  • Fixed a minor issue with using plugin API after starting the 'Batch Render&Relink'.
  • Fixed a bug when draging texture to Slate Parameter editor.
  • Fixed a bug in the 'Confirm replace' dialog.

Update History for all versions.

Models
Materials
Textures
HDRI
IES
Asset Files

The VRay Automator

13 votes

A simple MAXScript to automate otherwise tedious - repetitive - time-consuming - sleep-inducing tasks regarding VRay. :)

To view a screenshot - click here

Render Optimizer V5

438 votes

Bug Free !!! Wink

Hi Guys,

Welcome to Render Optimizer V4. Use this tool to activate the mental ray "secrets". Optimize your Renderings with new Light-Method, Sampling-Method and RAM-Managment. 

RenderMask

361 votes

Render different types of masks (Luminance, RGB, Reflection, Lights/Shadows, ObjectsID, SSS, Texture, AO, ZDepth, Specular, Refraction). The script don't affect the scene materials, lights and render settings. Support "FumeFX" and "HairFarm".

Photo Studio Pro+ for Vray

44 votes

Photo Studio

 

Photo Studio Pro (PS Pro) is a photographic exposure control tool for computer generated images. Since 3dsmax2016 physical camera is supported and new perspektive and DOF functions. The interface is designed to manage your exposure output. PSPro has some very special features like: realtime exposure or the simulation of the Av/Tv mode of a SLR camera. 

 

ToTex Render To Texture

205 votes

TOTEX v3

New Version 3.0

"ToTex" is a render to texture script that gives you the ability to quickly bake multiple textures to a folder. ToTex will start baking all the selected objects with the chose selections and will save it to the specified folder

New features (3.0):

 

- Stability : Bigest issue with ToTex 2.0 was the stability. The ToTex engine is recreated for stronger stability, focussed on high speed expanding.
- Improved User Interface : More compact and focussed on usability
- Auto-Update functionality : Get directly the new features
- New maps in development : xNormal, instant preview and photoshop connection.

 

New features (2.4):

- new improved UI: much more clear design with thumbs
- Element map now works!

New features (2.3):

- Improved UI: a lot more compact design, better overview and more dynamic system
- Expert Mode: press on the *-button at the top, this will show all the maps of totex, you can easily toggle this on and off

New features (2.2):

- Max Merge: Merge a max file when baking, for embedding complex lightscenes, after the bake ToTex go back to your start state
- Render Preset: Override the renderpresets when baking with ToTex, you can choose between three RPS files that you can override to your own render settings.

New features (2.1):

- Preview : with realtime directX shader (Xoliul shader - http://www.laurenscorijn.com/)
- Light Trace Ambient Occlusion
- Gradient Map
- Mask Map
- For Each Material ID
- Selection Bake : Bake only the selected faces

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