Tagged 'Rendering'

V-Ray Irradiance Map Pre Calc

This is a script I created to automatically setup your Irradiance Map for V-Ray. Basically you select what camera you want to render from, select what frame range, the path where you want your Irradience Maps to Generate to and the information automatically goes into your Irradiance settings. It will even create the file for you.

This is useful for companies that send many animations via network rendering by saving time in setting up your irradiances.

If you have any questions please contact me at Teriander@gmail.com

Updated -
Version 1.1

SolidRocks

SolidRocks V1.7.2 is out !! - including adaptive glossy subdivs - V-Ray 3.1(SP1), MAX2015, Rebus Farm/RANCH interoperability

New presets : SolidRocks rendering quality have been Raised !

Batch Camera Render

This script aims to replace standard 3dsmax's Batch Render and imitates Houdini Output Node workflow. Using it you can specify rendering parameters - frame size, frame number, output path - directly to camera object, so every camera in scene 'knows' what it intended to render. Additional functionality is Lighting Assignment - you can specify which light will be turn on or off for selected camera during the rendering.

UPDATE 6 January 2015

Vray Elements fixed for Vray 3 and Vray output saving with VFB color correction

RenderMask

Render different types of masks (luminance, RGB, env.reflection, light, objectsID, SSS, texture, AO, ZDepth, Specular, BlackHole). The script don't affect the scene materials, lights and render settings. Support "FumeFX" an "HairFarm"

v.5.78.8 - “Ambient”, “Texture” and “Specular” masks support MentalRay, MaterialID” mask work with “Keep OpacityMap”

Batch Render Wizard

Batch Render Wizard is a Scripted Floating Modeless Dialog that allows the quick setup of Batch Render combinations of Cameras, Scene States and Render Presets. It leverages 3ds Max built-in Batch Render system which allows saving Command Line Batch files, Net Render, and also saves everything in the scene so that other users don't even need this script.
NOW AVAILABLE !

Batch Render Wizard Example

Photo Studio Pro

Photo Studio Pro (PS Pro) is a photographic exposure control tool for computer generated images. The tool is made of various mentalray shaders that are combined in a phenomenon. Since 3dsmax2014 Iray rendering is supported and Panorama renderings. The interface is designed to manage your exposure output. PSPro has some very special features like: realtime exposure or the simulation of the Av/Tv mode of a SLR camera. 

Photo Studio

Render Optimizer V4

Bug Free !!! Wink

Hi Guys,

Welcome to Render Optimizer V4. Use this tool to activate the mental ray "secrets". Optimize your Renderings with new Light-Method, Sampling-Method and RAM-Managment. 

Update Shader Utilities for 3dsmax2015

Hi Guys,

Shader Utilities Pro for 3dsmax2015 is released. Update and Bug Fix!

New Tutorial  in english !!!

- support Vray 2.x to mental ray
- support Iray Material  & MILA Layering Shader from NVidia
- Global Shader Optimizing: Reflection/Refraction, AO, CutOff´s, Bitmap Blur/Filtering ...
- Cleaner ( incompatible Maps, DWG, Revit import)
- Global Settings Optimizer (Sample Curve Technology only by Infinity Vision)

have fun!

Delete Bad Frames on Backburner

This script allows you to delete bad frames that were rendered by a given
node on backburner. This happens if the render farm is heterogeneous
(= different software or hardware configuration on the render nodes). Instead
of manually deleting the frames, it will delete all frames that were rendered
by a certain machine for a certain job. To find out which frames need to be
deleted it connects to the manager and fetches information about every
rendered frame. If the frame was rendered by the machine that has the name

V-Ray Studio Setup Pro

V-Ray Studio Setup Pro is a plugin for automating studio lighting setups for use with the V-Ray rendering engine and 3ds Max.

FEATURES

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