Tagged 'Rendering'

Batch Camera Render

260 votes

This script aims to replace standard 3dsmax's Batch Render and imitates Houdini Output Node workflow. Using it you can specify rendering parameters - frame size, frame number, output path - directly to camera object, so every camera in scene 'knows' what it intended to render. Additional functionality is Lighting Assignment - you can specify which light will be turn on or off for selected camera during the rendering.

1.12 New Feature:

  • Deadline support.
    Very basic imlementation, it allows you to submit your jobs on a deadline server. Enter deadline repository address and check "Use Deadline" checkbox. Other checkbox doesn't matter in this case ("Net render", "Show Submit Dialog").
    Probably it requires Deadline 3ds max Submitter installed. I didn't have a chance to check it on a clean machine.

1.11 Features and fixes:

  • State sets support added
  • "projectname" keyword added which resolves to project's folder name
  • other fixes and improvements

1.10.3b Fixes:

  • Crash when vray ir/lcache maps are set to auto-save
  • Region render was not set properly during the rendering

This is major update of the script, so it may not be as stable as before. Backup scenes or cameras at least before running this version. More information can be found here - 1.10b Multiple presets for each camera

Previous updates:

1.10.2b Fixes:

  • Problems with render elements paths
  • Copy/paste of render region settings
  • Properly convert render region values when change resolution

New features:

  • Multiple presets for each camera
  • New keyword %presetname% to support multiple presets
  • Distributed rendering checkbox added to vray common settings
  • Bugfix - Net render not starting after cancelling during local rendering.
  • Improved performance with scenes with lots of cameras
  • Added support of Vray RT as a production renderer
  • Added support of using MFRender script to render scenes through BatchCamera script.
  • Bugfix - Error was popping up sometimes during drag-n-drop
  • Bugfix - Render elements didn't render in certain conditions
  • Bugfix - Pre-render/post-render scripts didn't work on network rendering
  • Bugfix - Select All and Toggle All buttons didn't work properly

Here are some details: http://usakhelo.github.io/batchcam/batchcam-1.9.20.html


366 votes

Render different types of masks (Luminance, RGB, Reflection, Lights/Shadows, ObjectsID, SSS, Texture, AO, ZDepth, Specular, Refraction). The script don't affect the scene materials, lights and render settings. Support "FumeFX" and "HairFarm".

Project Manager

587 votes

Project Manager - Asset Browser for 3ds Max

  • Easy to organize and use 3ds Max models, materials, textures and lights.
  • Merging models, materials, bitmaps and IES using drag& drop.
  • Store/Create Proxy with materials.
  • Interactive rendering previews for materials and IES photometric files.
  • Show native previews for 3ds Max files, DWG, SketchUp, BIP motion, HDRI & etc.
  • Support to Substance textures
  • Search files by tags and file-names.
  • Power Asset Tracking Management.
  • Support to most used renderers like Vray, Corona, Octane, Mental Ray, Maxwell & etc.

Changes for Project Manager v.2.88.06:


  • Adds an ability to batch export 3d files to Proxy
  • Adds an ability to merge models as SmartRefs
  • Adds an ability to specify a 3ds Max version when save models from scene to library
  • Changes for interface of saving models from scene to library
  • Merge as xRef objects now uses settings from 3ds Max for merging models (such as merge materials, modifiers, tracks and etc. )
  • Fixes a problem with creating a Proxy when both renderers are installed simultaneously - Redshift and Octane
  • Fixes a bug with extremely slow placing objects using the 'Object Place&Paint' tool
  • Now placing on HomeGrid always allowed [Object Place&Paint]
  • Adds an ability to change view of painted models between "Display as Box" and default view (active viewport display mode)
  • Fixes an issue with placing merged objects on scene objects
  • Fixes an issue when user can place a merged objects too far from the origin

Rendering preview

  • Updates default render-presets.
  • Adds default presets to Final Render, Octane, Redshift, Fstorm and Arnold renderers
  • Adds an option "Fit to Dummy" to render setting
  • More accurate fitting of objects to the view when rendering
  • Adds an ability to rendering thumbnails with references
  • Adds an ability to rendering preview for Substance shaders using sbsrender.exe
  • Fixes an issue with rendering preview for models without studio
  • Fixes a bug with crashing the 3Ds Max if studio doesn't contain the 'SceneDummy' object


  • Adds an ability to generate PDF files from items in listview
  • Speed up treeview's navigation
  • Fixes an issues with add/remove custom extensions to display files in "Models" category
  • Fixes an issue with set custom view for rendering previews defined into drop-down "View"
  • Fixes an issues with display the version of 3ds Max for some 3ds Max files
  • Fixes an issue with interactive rendering some IES files
  • Fixes a scaling for BVH files when interactive rendering
  • Supports only to x64-bit system ( same as 3ds Max since 2013 version )

Asset Tracking

  • Fixes some issues with archiving a scene
  • Fixes a minor issue with removing some links from scene ( menu-item "Remove Link From Scene" )
  • Fixes an issue with disabling and removing xRef objects on "Asset Files" tab
  • Fixes a minor issue with renaming asset links


  • Changes for API: The 'PostScriptInfo' is deprecated. For details see a file "BatchRendering Script Example.ms" in 'presets' directory
  • Fixes a bug in FStorm Render when 3Ds Max crashed on trying to access Bitmap FStorm properties
  • Other some changes and speed improvements

Update History for all versions.

Models 3D Models Browser
Materials Materials Browser
Textures Textures Browser
IES IES Photometric Browser
Asset Files Asset Tracking


27 votes

Useful utility if you need extra image margins for your renderings - it adjusts your camera and render settings so that your old image will be part of the new rendering without changing perspective - just like changing Canvas Size in Photoshop - but in 3D.

Batch Render Master

2 votes

This a high efficiency render tool which is major used in Single Frame of inteior and exterior V-Ray rendering,animation features will add in future,not current version.

Batch Render Master is an awesome and fastest render plugin for Vray & 3dsmax,allows you to render your Vray scenes in a fully automatically way.

Major features:

Multiple scenes rendering

Multiple cameras rendering

Automatic create & load GI maps


1 vote

Reindeer 2018 Released!

The friendly node based Render Manager and Scene Automator for 3dsMax just got an update.


Easily create multiple versions of your renders using the all new Selector workflow. Perfect for product configurators and much more. Reindeer 2018 introduces new nodes, more script templates, Redshift support, VRay VFB support, more callback options, and more. With Reindeer it's all just one push of a button. Keep it simple or build advanced setups, it's your choice. Reindeer let's you automate the boring stuff so you can focus on what matters, Animation, Shading and Lighting.

What's New?




566 votes

SolidRocks V2 is out !!  Support for  MAX 2010-2017, And Latest V-Ray 3.5 ! Rebus Farm/RANCH Computing interoperability

New presets for Vray 3.5 : Now render better AND faster !

Vray 3.5 is now managed into this new SolidRocks.

Render Region

18 votes

Render Region – 3DS MAX scripted RenderEffect. Some of renderers such as Arnold or Mental Ray after render finished clear outside area, so you lose previous rendered  parts of image in VFB. Render Region restores cleared area of last rendered image.


Render Node Monitor

4 votes

Render Node Monitor

Render Node Monitor could help you save time and frustration:

  • If you have a smaller inhouse render farm(2-50 machines)
  • You are rendering with Backburner™, V-ray™ or Corona™
  • If it is hard to see and manage which spawners are running on which nodes, and you are using remote desktop for it

ToTex Render To Texture

205 votes


Moved to github

The project Totex has been moved to gihub so community development is easier


New Version 3.0

"ToTex" is a render to texture script that gives you the ability to quickly bake multiple textures to a folder. ToTex will start baking all the selected objects with the chose selections and will save it to the specified folder

New features (3.0):


- Stability : Bigest issue with ToTex 2.0 was the stability. The ToTex engine is recreated for stronger stability, focussed on high speed expanding.
- Improved User Interface : More compact and focussed on usability
- Auto-Update functionality : Get directly the new features
- New maps in development : xNormal, instant preview and photoshop connection.


New features (2.4):

- new improved UI: much more clear design with thumbs
- Element map now works!

New features (2.3):

- Improved UI: a lot more compact design, better overview and more dynamic system
- Expert Mode: press on the *-button at the top, this will show all the maps of totex, you can easily toggle this on and off

New features (2.2):

- Max Merge: Merge a max file when baking, for embedding complex lightscenes, after the bake ToTex go back to your start state
- Render Preset: Override the renderpresets when baking with ToTex, you can choose between three RPS files that you can override to your own render settings.

New features (2.1):

- Preview : with realtime directX shader (Xoliul shader - http://www.laurenscorijn.com/)
- Light Trace Ambient Occlusion
- Gradient Map
- Mask Map
- For Each Material ID
- Selection Bake : Bake only the selected faces

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