Tagged 'Rendering'

RenderMask

363 votes

Render different types of masks (Luminance, RGB, Reflection, Lights/Shadows, ObjectsID, SSS, Texture, AO, ZDepth, Specular, Refraction). The script don't affect the scene materials, lights and render settings. Support "FumeFX" and "HairFarm".

overscan

27 votes

Useful utility if you need extra image margins for your renderings - it adjusts your camera and render settings so that your old image will be part of the new rendering without changing perspective - just like changing Canvas Size in Photoshop - but in 3D.

Batch Camera Render

256 votes

This script aims to replace standard 3dsmax's Batch Render and imitates Houdini Output Node workflow. Using it you can specify rendering parameters - frame size, frame number, output path - directly to camera object, so every camera in scene 'knows' what it intended to render. Additional functionality is Lighting Assignment - you can specify which light will be turn on or off for selected camera during the rendering.

1.11 Features and fixes:

  • State sets support added
  • "projectname" keyword added which resolves to project's folder name
  • other fixes and improvements

1.10.3b Fixes:

  • Crash when vray ir/lcache maps are set to auto-save
  • Region render was not set properly during the rendering

This is major update of the script, so it may not be as stable as before. Backup scenes or cameras at least before running this version. More information can be found here - 1.10b Multiple presets for each camera

Previous updates:

1.10.2b Fixes:

  • Problems with render elements paths
  • Copy/paste of render region settings
  • Properly convert render region values when change resolution

New features:

  • Multiple presets for each camera
  • New keyword %presetname% to support multiple presets
  • Distributed rendering checkbox added to vray common settings
  • Bugfix - Net render not starting after cancelling during local rendering.
  • Improved performance with scenes with lots of cameras
  • Added support of Vray RT as a production renderer
  • Added support of using MFRender script to render scenes through BatchCamera script.
  • Bugfix - Error was popping up sometimes during drag-n-drop
  • Bugfix - Render elements didn't render in certain conditions
  • Bugfix - Pre-render/post-render scripts didn't work on network rendering
  • Bugfix - Select All and Toggle All buttons didn't work properly

Here are some details: http://usakhelo.github.io/batchcam/batchcam-1.9.20.html

Project Manager

584 votes

Project Manager - Asset Browser for 3ds Max

  • Best tool for organizing any type of 3D files.
  • Simple drag and drop for merging and assigning models, materials, textures, biped, IES lights and more.
  • Interactive rendering previews for materials and IES files.
  • Show native previews for 3ds Max files, HDRI & etc.
  • Search files by tags and file-names.
  • Missing external files management.
  • Support to most used renderers like Vray, Corona, Octane, Mental Ray, Arnold & etc.

Changes for Project Manager v.2.80.61:

  • Adds the ability to customize templates of Materials and Textures
  • Adds support to VRscans Materials *
  • Adds support to DarkTree Materials *
  • Adds support to OSL Materials ( VRayOSLMtl ) *
  • Adds support to GLSL Materials ( VRayGLSLMtl ) *
  • Adds support to SiNi ProxSi
  • Adds the ability to set custom path for cache folder
  • Adds the ability for restore database from backups
  • Adds 'Standard Surface' and 'Physical Material' to list of default templates for Materials
  • Fixes an issue for 3Ds Max 2014 with dragging a material to Project Manager from Slate Material Editor
  • Fixes an issue with fitting camera view to nodes when camera has invalid target
  • Fixes the issue with rendering preview for Proxy in versions 2.70.25-2.70.37 using the Batch Render&Relink tool.
  • Fixes the bug with filtering items in Demo mode
  • Fixes the bug with rendering previews for models and materials in versions 2.70.25-2.70.37
  • Fixes the bug with crash of 3Ds max when Corona interactive rendering is active
  • Fixes a bug when working with Assets whose name begins with the symbol "$" ( Error message: "$directory not recognized")
  • Fixes an issue with saving materials and models with maps.
  • Fixes an issue with using the render settings from scene/studio in batch mode.
  • Fixes an issue with redrawing some items after changing the thumbnails size for listview.
  • Fixes an issue with network paths in Folder Browser dialog.
  • Fixes an issue with preview for some SketchUp files.
  • Fixes an issue with displaying asset files for xRef scenes.
  • Fixes the bug with crashing the 3Ds Max when user try remove some links from scene.
  • Fixes the rare bug what can occurs on closing the plugin.
  • Fixes the issue with opening VrMat files with #Found status.
  • Fixes the issue with found compatible renderer for some materials.
  • Fixes the issue with saving Material Library after changing the path to VrMat file.

Update History for all versions.

Models 3D Models Browser
Materials Materials Browser
Textures Textures Browser
HDRI HDRI Browser
IES IES Photometric Browser
Asset Files Asset Tracking

SolidRocks

565 votes

SolidRocks V2 is out !!  Support for  MAX 2010-2017, And Latest V-Ray 3.5 ! Rebus Farm/RANCH Computing interoperability

New presets for Vray 3.5 : Now render better AND faster !

Vray 3.5 is now managed into this new SolidRocks.

Render Region

18 votes

Render Region – 3DS MAX scripted RenderEffect. Some of renderers such as Arnold or Mental Ray after render finished clear outside area, so you lose previous rendered  parts of image in VFB. Render Region restores cleared area of last rendered image.

 

Render Node Monitor

4 votes

Render Node Monitor

Render Node Monitor could help you save time and frustration:

  • If you have a smaller inhouse render farm(2-50 machines)
  • You are rendering with Backburner™, V-ray™ or Corona™
  • If it is hard to see and manage which spawners are running on which nodes, and you are using remote desktop for it

Batch Render Master

2 votes

This a high efficiency render tool which is major used in Single Frame of inteior and exterior V-Ray rendering,animation features will add in future,not current version.

Description:
Batch Render Master is an awesome and fastest render plugin for Vray & 3dsmax,allows you to render your Vray scenes in a fully automatically way.

Major features:

Multiple scenes rendering

Multiple cameras rendering

Automatic create & load GI maps

ToTex Render To Texture

205 votes

TOTEX v3

Moved to github

The project Totex has been moved to gihub so community development is easier

https://github.com/svenfraeys/totex

New Version 3.0

"ToTex" is a render to texture script that gives you the ability to quickly bake multiple textures to a folder. ToTex will start baking all the selected objects with the chose selections and will save it to the specified folder

New features (3.0):

 

- Stability : Bigest issue with ToTex 2.0 was the stability. The ToTex engine is recreated for stronger stability, focussed on high speed expanding.
- Improved User Interface : More compact and focussed on usability
- Auto-Update functionality : Get directly the new features
- New maps in development : xNormal, instant preview and photoshop connection.

 

New features (2.4):

- new improved UI: much more clear design with thumbs
- Element map now works!

New features (2.3):

- Improved UI: a lot more compact design, better overview and more dynamic system
- Expert Mode: press on the *-button at the top, this will show all the maps of totex, you can easily toggle this on and off

New features (2.2):

- Max Merge: Merge a max file when baking, for embedding complex lightscenes, after the bake ToTex go back to your start state
- Render Preset: Override the renderpresets when baking with ToTex, you can choose between three RPS files that you can override to your own render settings.

New features (2.1):

- Preview : with realtime directX shader (Xoliul shader - http://www.laurenscorijn.com/)
- Light Trace Ambient Occlusion
- Gradient Map
- Mask Map
- For Each Material ID
- Selection Bake : Bake only the selected faces

Z Manager

2 votes

SORRY, BUT THIS SCRIPT IS CURRENTLY NOT AVAILABLE.

This is a 3dsMax manager tool, preferably for Vray users, very useful for editing architectural models created with other software (eg. ArchiCAD) and fast scene setup. Very useful tools for Selection, Rendering, Incremental Rendering, Copy/Paste objects from other scenes, Material Replacer, Animation with Moving Objects, Exporting/Importing Vray Proxy with material and so on...

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