Tagged 'Rendering'

RenderMask

Render different types of masks (luminance, RGB, env.reflection, light, objectsID, SSS, texture, AO, ZDepth, Specular, BlackHole). The script don't affect the scene materials, lights and render settings.

v5.77.7    - added "Deadline 6" support - big thanks for Colin Senner and Gianpiero Monopoli for support.

http://www.vimeo.com/26107414 (Tutorial)

Batch Camera Render

You can also try new beta of Batch Camera Render 2 - multiple setting for one camera and new render submit procedure.

This script aims to replace standard 3dsmax's Batch Render and imitates Houdini Output Node workflow. Using it you can specify rendering parameters - frame size, frame number, output path - directly to camera object, so every camera in scene 'knows' what it intended to render. Additional functionality is Lighting Assignment - you can specify which light will be turn on or off for selected camera during the rendering.

This bug fixed - http://www.scriptspot.com/3ds-max/scripts/batch-camera-render#comment-15090

Render Optimizer V3

Bug Free !!! Wink

Hi Guys,

Welcome to Render Optimizer V3. Use this tool to activate the mental ray "secrets". Optimize your Renderings with new Light-Method, Sampling-Method and RAM-Managment. 

FCpreview

Creates a frame sequence of viewport grabs to use as a preview with Iridas' FrameCycler. A replacement preview function if you will.

overscan

Useful utility if you need extra image margins for your renderings - it adjusts your camera and render settings so that your old image will be part of the new rendering without changing perspective - just like changing Canvas Size in Photoshop - but in 3D.

SolidRocks

SolidRocks V1.5.1 is out !! - Unified Save feature - V-Ray 3 READY !

SolidRocks adjusts and optimise all needed Vray parameters to reach the best rendertime/quality ratio.
Learn Vray progressively, see in realtime changes made by SolidRocks when you change resolution/quality.

SR V1.5.1 includes new tools for both VrayMasters and Beginners:

VrayExposureTool

A tool for tuning the color mapping in V-ray. The script renders only once. After that it works like post effect so you have interactive update of the scene without need to render again. Works ONLY with linear color mapping, exponential and reinhard (not 100% correct)

1.43 Update:

  • Added "render" button, the script won't render at startup
  • Added option "show vfb"
  • Added option "Optimize render"

MPManager (Matte Pass Manager)

This script creates Matte Passes by layers, and works with xrefs!

Z Manager

This is a 3dsMax manager tool, preferably for Vray users, very useful for editing architectural models created with other software (eg. ArchiCAD) and fast scene setup. Very useful tools for Selection, Rendering, Incremental Rendering, Copy/Paste objects from other scenes, Material Replacer, Animation with Moving Objects, Exporting/Importing Vray Proxy with material and so on...

Z MNG VR - The manager for working with Vray

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