Tagged 'Rendering'

FreeSceneBitmaps

14 votes

A Macroscript that just executes the FreeSceneBitmaps() function in MAXScript. Very useful for freeing up memory after a render.

Frost

4 votes

"This script gives image kind of frosty look. As if it was placed on glass covered with frost. I created it by an accident (I was working on something else) - but decided to keep it because final effect is quite interesting. For examples view the homepage..."

G.I. Toggle

11 votes

A simple script for mental ray, which will give you a toggle for Global Illumination that you can have in a toolbar, quad or floater.

I created this as I found myself often turning GI on and off to test various assets in a scene in isolation.

GIC

3 votes

finalRender script that automates the process of first having to turn off GI caustic objects like glass etc. before GI calculation (reuse solution off - show samples on) - then reactivate the objects and re-render without samples and reuse solution used.

GlobalMotionBlur

6 votes

Applies image motionblur to every visible object in the scene except to particle systems.

GlobalMotionBlur

2 votes

Applies image motionblur to every visible object in the scene except to particle systems.

GoAway

1 vote

Takes selected objects and makes them nonrenderable and see-through with one click. Good for quickly dispatching with particle emitters or other object you want to disappear from your final render.

Histogram

6 votes

"Here's a script that does the histogram of the current scene or an image. You can select a RGB channel - adjust the display range or set the sample size to speed things up."

HSV Render Effect

8 votes

Adjusts the HSV of a rendered image.

Imap Control

8 votes

Imap Control alows you to save a series of Irradiance maps per frame with V-Ray® and then allows you to reuse those maps per frame - It also is useful to save incremental maps when creating Incremental add maps - saving progress incase of a crash.

NOTE: 12/10/04 Fixed error message generated from incorrect .mzp file...

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