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Submitted by Dagan Potter on Fri, 2006-10-20 20:45
1
vote
Bullet Time is a script used to simulate a camera moving around an object - with little or no passage of time. An example would be seeing a vase shatter. In the midst of it shattering - the scene either freezes or slows down considerably. The camera then rotates around the vase - stops - and the vase continues to shatter. The effect of this can be seen in commercials as well as 'THE MATRIX'.
Lets you setup and execute batch render queue. For each rendering job you can configure rendered scene - scene´s camera - start/end frame - renderer type (production/draft) and output file.
Submitted by Christopher Grant on Fri, 2006-10-20 20:45
2
votes
Simply copies your last render to the clipboard. I've separated it into two macroscripts - one 'CopyRenderToClipboard' copies the RGB data to the clipboard and the other one 'CopyRenderAlphaToClipboard' copies the Alpha data to the clipboard.
Submitted by Neil Blevins on Fri, 2006-10-20 20:45
7
votes
Saves an image that represents the current environment ranges in the scene by changing all objects in the scene to a black matte color and rendering the scene with white fog. Good for doing postprocess fog and postprocess depth of field.
Converts Brazil Advanced Materials <--> Standard Materials. The new version should also handle multi-sub materials - blends - shellacs - double-sideds - top-bottoms - etc. The mass converts of multiple objects doesn't work quite right on larger scenes yet - so save your file if you are going to use them - but converting single materials/material trees in the material editor still seems stable.