Tagged 'Rendering'

NET_bitmaps

8 votes

hello everyone - so after a really long thay working on this i decided to share it with all of you.
this script will automaticly upgrade your bitmap´s paths on your 3dsmax.ini retreiving those paths from a central file called path.ini that is located on central server.

QueueManager

7 votes

Simply opens the QueueManager with a max button.

Render Hold

7 votes

Stores rendered images into a slider so that you can easily compare renders. Mimics how Maya's renderer stores images.

Voxels

7 votes

Basicly it takes you selected view and turns it into an array of small boxes representing you image. Each box however is offset based off of the z depth of the image. There for only looking at the image straight on results in the image you rendered. Looki

DepthMatte

7 votes

Saves an image that represents the current environment ranges in the scene by changing all objects in the scene to a black matte color and rendering the scene with white fog. Good for doing postprocess fog and postprocess depth of field.

Overexposure

7 votes

Script that simulates the overexposure of film - such as an overexposed photo of a city at night.

Rendercameras

7 votes

This script renders all visible cameras in the scene with the choosen render settings

Render Hidden Wire 1.0

7 votes

Renders a static image of the current scene with hidden wires with or without shading. Currently supports Shade+Wireframe - Color Wireframe+User Background and UserColorWireframe+UserBackground. Animation support still to come.

3M

7 votes

This script consists of three very simple filters: Minimum - Median and Maximum. For examples view the homepage.

Object ID's

7 votes

This script changes the GBuffer channel of objects in the scene. A must if your compositing with effect* using RLA images.

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