Render Hold

7 votes
Version: 
0.1
Date Updated: 
05/11/2001

Stores rendered images into a slider so that you can easily compare renders. Mimics how Maya's renderer stores images.

Version Requirement: 
4
Video URL: 

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Anubis's picture

Maybe a good script for its

Maybe a good script for its time, but not updated from 2001 and...
just for info to those who are interested - take a look at this one:
http://www.scriptspot.com/3ds-max/sprite-buffer

cheers,
Anubis

my recent MAXScripts RSS (archive here)

capcaverna's picture

The life is Goodgood,, i

The life is Goodgood,, i like this, i need to compare renders. ty.

The life is Good

jrulier's picture

Could you tell a bit more

Could you tell a bit more about your script please because I know nothing how Maya?

"Will scan for food"

verticalslicer's picture

This is exactly what I want!

This is exactly what I want! Tried it in 2009 and it didn't work very well, lots of error chimes while trying to use it. The only way I found to run this is to map it to a hotkey, I couldn't find it in the UI anywhere. Aside from updating it so it works in 2009, I'd like it to inherit the frame size from the Render Setup menu, or at least give you the option to adjust the frame size within the script interface. Make those updates and this will be a permanent part of my toolkit.

I wonder if there's a way to intigrate the scroll to the bottom of the regular render frame window, instead of creating a whole new interface for it.

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