Tagged 'Characters'

Hide Trajectories

3 votes

A simple tool that hides all of the trajectories in the current scene.

Connect_Two_Objects_With_Stretch_Bone_System.ms

5 votes

Connect two EndPointects with a bone that strectechs between them. This script will create a bone system between two EndPointects that will follow those two EndPointects

One Armed Bandit

1 vote

I wrote this script while learning maxscript in order to practice my skills and learn new techniques. I'm often tempted to develop it in to something a little larger. Maybe I can inspire you to pick up the gauntlet?

KeyBip-Controller

19 votes

This script is alternative way
Quick enough for help you setting keys TCB control Biped - You can set manual with button one by one or automatic batch button for all keys

tips: Check out every tooltips button for help

BonesPaint

6 votes

Assign different colors to the different Bone Hierarchy Levels

solver plane constraint

6 votes

"simpler way to assign target for your IK Solver Swivel Angle. Put this script in Animation>Constraints menu. If the selected object is not an IK Chain object - this action item will be greyed out."

Character Tools

4 votes

This script allows you to change the width - heigth - taper amount - fins on/off - and all the other parameters that go with the fins. It works on all selected bones at once. It also has the Freeze Length and Reset Streach commands in there.

charRigger

5 votes

This script takes a bunch of specific pointHelpers and auto creates a nice bone and control rig for character animation. This includes custom attributes and a stretchy bone and stretchy arm system - custom finger setup and more.

The pictures here show one of the sample scene files included with the ZIP download - and how the rig looks after just pressing the 'Create All' button.

Bip Explorer

2 votes

"Load a directory of .bip files and double click on one to load it. Great for game companies using mocap.

Has a button to quickly move the animation to the origin. "

Key Biped

5 votes

"This tool takes the currently selected biped bone and keys it on every frame with a "body" key. This is extremely useful if you need to save a bip file that has dependencies on other objects in the scene. Warning: This script may have bugs."