Characters

JOINT BEND-RIG

24
votes

 

 Joint Bend Rig Elbow Setup PreviewJOINT BEND RIG Shoulder Setup Preview

A Tool to greatly speed up and simplify the process of skinning the joints of characters,especially shoulders and hips which are notoriously difficult to skin. THE NEW VERSION 2 OF THE JOINT BEND RIG HAS A BIAS CONTROL TO CONTROL THE AMOUNT OF TWIST IN THE JOINT

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Santa Mirror Morph

7
votes

Help you to create mirror morph target like left sneer to right sneer etc.After using default mirror tool you cannot use the model as morph target. You can use this script to mirror the morph targets ( basically for creating left eye brow up right eyebrow up etc.) Copy the target what you want to mirror. pick the head and copied target object. click the mirror button to create mirror morph.

DinoRigCreator

25
votes

Worker of Biped

21
votes

Based on Blur's Biped Worker, this script creates a floater interface allowing easier selection of a biped's different body parts. It will simultaneously support several Bipeds with different bone setups. Multi-bone (Control-Click), hierarchical (Shift-Click), symmetry and opposite selections are also supported, as are the setting of commonly use pivot points all within the GUI.

Skin Or Die

9
votes

The SkinOrDie Script is a set of tools which will improve your workflow for skinning enormously. It's intention is to completly replace the interface of the standard max skin modifier and give you a more intuitive one.

bakeBiped

5
votes

This is a script that enables you to bake inherited transformations onto the root node of a Biped. For example – you may have an animation where the biped is parented under another controlling object – but you need to convert that animation back no regular Biped keys on the root node ( in world space ) … this script will do that for you.

RagDoll Utility Launcher

5
votes

RagDoll Utility Launcher. Simple macroScript for launching the RagDoll utility shipping with 3dsmax 6.0.

BREAD CRUMBS CLONER

6
votes

A simple Cloning and Marking script specifically meant to help animate walks, runs, slow ins, slow outs etc.  This will Clone or mark an object and offset the clone an equal distance from original as from another specified object and on the same vector. In The New Version 3 the Distance Can Now Be Captured and Marked From Any Position . Also Divide or multiply the distance by any amount and set the clones or markers to those distances.

Bread Crumbs 3 Char ScreenCap

BiP_Point

5
votes

Select 1 or more biped Objects then pick this script...
its will be create new Dummy point.
This point for help control to move all biped with or without go to motion panel
if the biped have animation this scipt still work too.

KeyBip-Controller

4
votes

This script is alternative way
Quick enough for help you setting keys TCB control Biped - You can set manual with button one by one or automatic batch button for all keys

tips: Check out every tooltips button for help

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