Characters

Footmaker

Footmaker creates a simple - parametric - humanoid foot as a starting point for a character's foot. Options include rough shaping of the ankle - arch - and toes/shoe. This script is intended as a companion to Handmaker.ms - which creates a simple parametric hand.

BonesPro 3 to Skin

BonesPro 3 to Skin will convert the selected BonesPro3 modifier to a Skin modifier - translating vertex assignments.

Skintools

"Enhancements to the skin modifier - plugging some gaps in skin functionality. Includes several such as: Skin Saver - Skin Saver Selected - Load Weights Index - Load Weights Relative - Clear Zero Weights - Get Skin Element - Paint Absolute Weight - Weight Info - Mirror Paste - Reverse Cross Section - Re-grab skin.

Rigging Army Knife

This is an advanced toolset for rigging. For a full features list refer to the included readme.

Copy \ Paste Biped animation

Quick copy and paste Biped animation to another biped from one instance of max and paste them into another.

History:
Copy/Paste Biped Animation V 1.0
- Main idea Tools.
- macroscript file.

Updated :
Copy/Paste Biped Animation V 2.0
- Added some option for copy or paste.
- Added paste replace or merge bip motion as option.
- Added a switcher merge option UI.

SpeechBot

 A script to load and save animated morph data

For many years, I have used the same system to deal with lipsync within production, and it is with great pleasure that I release it to the community now. This script will take a character that uses a morph modifier for lipsync and save the data to XML. This can then be re-applied at a later stage.

JOINT BEND-RIG

 

 Joint Bend Rig Elbow Setup PreviewJOINT BEND RIG Shoulder Setup Preview

A Tool to greatly speed up and simplify the process of skinning the joints of characters,especially shoulders and hips which are notoriously difficult to skin. THE NEW VERSION 2 OF THE JOINT BEND RIG HAS A BIAS CONTROL TO CONTROL THE AMOUNT OF TWIST IN THE JOINT

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Skin Or Die

The SkinOrDie Script is a set of tools which will improve your workflow for skinning enormously. It's intention is to completly replace the interface of the standard max skin modifier and give you a more intuitive one.

Crowd IT

(Crowd IT) is a Crowd choreography tool for 3d studio MAX which allows the user to quickly and effectively manage and render crowd scenes.

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