Tagged 'size'

Dimension

16 votes

Dimensionize the current vertex-selection of your object, undo is possible.

Select By Size / Volume

16 votes

This script allows you to select objects by their size or volume, by checking their
- bounding box size (= bounding box volume) or
- the actual volume of the mesh (the calculation function for this is taken from the MAXScript manual, I think Bobo is the genius behind it ! :-) )

Resize Splines From First

27 votes

Tools that resize spline sub-objects in regard to their first vertex, one with a scaling factor, the other using a fixed size.

Proxy Textures

1 vote

Proxy Textures 3dsMax plugin - banner

Quickly optimize your textures for viewport performance and fast rendering!

 

Description

Proxy Textures is a 3dsMax plugin to automatically create low resolution versions of your textures, to speed up your work on heavily loaded scenes.

Procedural Map Scale

23 votes

Resize Maps

Good for global rescale at once the size of all procedurals.
Works on any resizable procedural map.

Image Resizing 3ds Max

2 votes

Find Large Bitmaps

14 votes

FindLargeBitmaps is a quick script to search for bitmaps in your scene that are bigger than a specified dimension or file size.

Use it to optimize your scene's bitmap assets quickly.

Select By Mass

11 votes

Simple script, if people find it useful I'll make a gui and add a bit more to it. But the whole premise was to just quickly build a tool I could differentiate big objects from small objects in my scene based on VolSize variable in the script.

What I used it for was to fracture objects for a big landslide for a film, and then I wanted to use this script to tell me which objects were big so I would then work on making them procedurally break more, whereas I didn't want the small pieces to sub-fracture because that would be overkill.

Selected Verts Boundary

3 votes

a mini utility show the boundingbox of selected vertices,
as well their Min/Max boundary in world space coordinates.

GUI

measure single selected node (selection[1])
works with any geometry node that has .mesh value
allows one floater rollout at a time

FallOff Up Down

3 votes

Respectively makes FallOff bigger or smaller by 20% (20% because every four times the size roughly doubles/halves). Only for editable poly. I have assigned these to my up and down arrows. This is really use full when I do terrain work.
Update 1.1 added Undo

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