Tagged 'UVW'

Bakersfield

6 votes

Fancy a go on this? I've re-written the texture baker - as I didn't like the way it went about things.

unwrap Selector

6 votes

This script allows to transfer selections (vertices or faces) between a base object and its Unwrap modifier - and vice-versa.

UVW Transform

11 votes

This tool allows you to precisely move rotate and scale UVWs. I have found it useful for putting multiple UVs on one layout, Using non-square textures and when working with uvs that overlap.

Update 1.1 added Undo

TextureMapViewer

10 votes

Takes a Map that's in your mat editor and applies to it to selection of objects - renders the scene - then reassigns the old material back to your objects.
version 1.11 Fixed the bug where turning off atmospherics in a maxscript render turns off atmospherics for the current renderer as well.

Unwrap UVW helper

7 votes

This tool gives options for numerically modifying sets of selected vertices in any Unwrap UVW modifier. Select an object - go to the Unwrap in the modifier stack and open the Unwrap Helper window.

PSDPathUnwrapper

14 votes

This tool unwraps your mesh and exports the edges as paths in an Adobe Photoshop file - the unwrapped mesh is then easily used as a template for painting etc. and allows resizing of the psd file with no loss of precision in the accuracy of the paths.

SGFX BoxMapper

6 votes

The one's for the Max environment artists out there!

I found myself constantly typing the same numbers over and over into the uvw map dialog - so I came up with this... Allows you to quickly apply a Box UVW map of preset or custom dimensions. Option for auto-collapse. Presets are easily editable from within the rollout and it remembers your settings.

Obj-Selector of obj without a UVWMap modifier

18 votes

This short script allows the user to automatically select all
objects in a scene that do not have a 'UVW Map' modifier applied to them.
This is useful especially for users who work with imported data from AutoCAD. The imported data contains uvw information, but in most cases the uvw coordinates need an overwork. This script makes it easier to isolate those objects in the scene.

Simply drag and drop the script into your 3ds max viewport after the import process is finished, et voilà.

GradientConverter

5 votes

Coverts a standard Gradient texmap to a Gradient Ramp with similar parameters.

Maptheif

4 votes

A small util that allows you to use the unwrap information from another object and project it on to a new one