Tagged 'UVW'

UVbyBitmap

9 votes

UVbyBitmap allow to resize clusters size according to the bitmap size. Useful in the creation of an lightmap.

VertexColorAdjust

8 votes

Select an EditableMesh with Color Vertices and no modifiers and adjust Hue - Saturation and Value of selected vertices or the whole mesh.

MultiUVW

8 votes

Assigns individual mapping coordinates to selected objects. As you might now - if you select multiple objects and try to assign a UVW mod - it assigns it over the whole area of the objects. This does it on an individual basis.

ToggleVertexColours

3 votes

Toggles the vertex colours on/off for the selected objects.

Normalize UV Elements

7 votes

"Normalizes the elements available in the unwrap-uv-editor according to its real 3d-surface-area.

normalizeUVW

5 votes

normalize UVW allows to normalize the mapping coordinates of an face selection or of the whole object.

TileIt!

8 votes

This script was developed to break a large image up into tiles and provide selective control of map display. The client had a large (50MB) top view image of a city layout for reference. To display such a large image would be too slow and impractical.

ChilliSkinner

10 votes

ChilliSkinner is THE tool to help you prepare your low poly models for skinning simply - quickly and without texture distortion

ToggleVertexShaded

8 votes

Toggles the vertex shading on/off for the selected objects.

GameTools - UVTools

6 votes

UVTools - part of the GameTools range - is a useful plugin that deals with the task of mapping and material creation on mesh and poly models within 3dsmax.

Now - in its third release - UVToolsV3.0 has broken away from the GameTools interface to have a radical facelift with a brand new looking user interface (view picture